Barotrauma

Barotrauma

Hazardous Reactors
Menampilkan101-110 dari 148 kiriman
< 1 ... 9  10  11  12  13 ... 15 >
Pembaruan: 20 Nov 2021 @ 9:30am

Unintended update

Pembaruan: 20 Nov 2021 @ 8:14am

Unintended update

Pembaruan: 18 Nov 2021 @ 11:41am

Fixed

-Single rod storage unit not going in containers accepting medium sized items

Pembaruan: 18 Nov 2021 @ 11:15am

Safety & Crisis update

Scraped workshop page in favour of a google doc for more in depth information

Fixes

-Small minor fixes

-Reactor no properly appear on the status monitor

-Volatile fulgurium event error ( lightcomponent is not a container error)

New features

-Dry and wet meltdown, defined by if reactor was flooded or not when it breaks

Wet meltdown are safe as in the reactor break and fuel being lost but without other effects

Dry meltdown will always trigger Worst Case Scenario Meltdown such as explosion, EMP effect and casual loss of half the sub hull

-Crisis meltdown scenarios

-"Hot rod" affliction with icon, no more dying holding rods without knowing why for newcomers

-Repair failure are now dependent of the contained rod, to avoid game code bug (failure can occur when it shouldn't be able to) I added a "dud" (vanilla mechanical repair failure) when no fuel is inside.

-Wreck reactor now emit radiation and has a chance to have a new item inside when looted.

New items

-A new impact sensitive explosive compatible with railgun shells

-Crisis items : super critical alien rods and corium

-Fuel transport cylinder, a lightweight singe slot storage solution to carry rods with both hands free, also secure them for storage in standard lockers and cabinets, may be used for more than just storing fuel.

-More crap no one will likely read in the in game manual item



Changes

-Modified skill requirements for the mod's medical item see google doc for more info

-DTPA description to make it clear its an accessible alternative to anti-rad, can now be used twice per item.

-Changed fuel crate crafting cost

Reactor tweaks

-Lowered electrical connection skill check from 55 down to 45

-Tweaked 1 radiation effect

-Repair threshold increased to 80 condition or lower (modifié)
12 novembre 2021

Pembaruan: 10 Nov 2021 @ 6:57pm

Removed

-Currently unused code for a planned feature

Fixed

-Override error on the particle prefab

Pembaruan: 8 Nov 2021 @ 12:24pm

-Removed a codeline that wasn't meant to be present

Pembaruan: 8 Nov 2021 @ 12:19pm

Fixed

-Reactor radiation not working

-Geiger effect of the reactor being active when it shouldn't be

-Rod being active when they shoudn't be

Removed

-Rod quality as increase in their durability would lead them to be permanently active

Changed

-Durability loss of incendium on impact down to 5 from 20

Pembaruan: 6 Nov 2021 @ 6:39pm

Reverted change to reactor as hotfix

Issue being electrical failure on reactor can occure even when its turned off leading to simply being nigh impossible to ever repair it without havign the skill, meaning early game was simply impossible

-Rod carrier crate can now hold stack of 4 items

Since there are no other storage option for rods they got expanded for QoL reason

Pembaruan: 6 Nov 2021 @ 9:51am


-Lead plated vest, the way body armor work with radiation made it actually give no real protection as exposed limbs would still give you the full dosage of radiation

Changed

-Reactor now affected by the engineer PHD talent perk

To do so I had to remove the mechanical skill check, in exchange I increased engineer skillcheck to 150

-Fulgurium and volatile variant rod changed active effect to deal heavy damage to junction boxes instead of forcing item voltage to 0

Reason being the check for all nearby electrical item tanked performances to unplayable levels when the rod wasn't contained

Pembaruan: 5 Nov 2021 @ 10:45am

Fixed

-Reactor PDA opening fuel storage instead of the reactor

-Status effect error for fuel rod xml post meltdown when using incendium or volatile fulgurium