Insurgency

Insurgency

The Armory - Sandstorm: Source [Expansion]
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更新:2022 年 4 月 18 日 @ 上午 5:19

更新:2022 年 4 月 17 日 @ 下午 1:36

更新:2022 年 4 月 10 日 @ 下午 5:39

更新:2022 年 3 月 25 日 @ 下午 11:59

更新:2022 年 3 月 20 日 @ 上午 8:29

更新:2022 年 3 月 16 日 @ 下午 10:21

更新:2022 年 2 月 28 日 @ 下午 12:46

更新:2022 年 2 月 28 日 @ 上午 8:51

更新:2022 年 2 月 25 日 @ 上午 1:40

In this update I removed five weapons, which will be explained below in the change log for the reasoning behind the specific weapon removal. I did this as I can only have a max 128 weapons at one time on a set theater -- also enabling me more room to work with in terms of adding future, more diverse weapons.

REMOVED (5)

• REMOVED — Removed the Barrett M98B sniper rifle - Unfortunately even though this weapon was nice in terms of modeling and textures, the weapon suffered from third person/spectator firing sounds being delayed; also some other general animation issues.

• REMOVED — Removed the Striker 45 Custom submachine gun due to it not really "fitting" what I am going for in terms of weaponry. I will be looking for alternatives that fit what I am looking for, any recommendations? Feel free to add me on Steam.

• REMOVED — Removed the CAR-15 assault rifle from Rising Storm 2: Vietnam, due to the recent add of the CAR-15 from Sandstorm's ISMC to the core theater made this a bit redundant.

• REMOVED — Removed the Colt XM16E1 assault rifle, and favored keeping the Colt Model 605, as one was the other just with a longer barrel.

• REMOVED — Removed the M1911A1 pistol from Rising Storm 2: Vietnam for redundancy reasons as it is generally and specification-wise the same as the M1911 already provided with the core modification.

UPDATES (3)

• UPDATED — Changed the name of the assault rifle "Krig 6 [Ak 5]" to that of just "Ak 5"

• UPDATED — Changed the name of the shotgun "Gallo SA12 [SPAS-12]" to that of just "SPAS-12"

• UPDATED — Slightly increased the scale of the silencer/suppressor model for the M2 Carbine.

更新:2021 年 11 月 26 日 @ 下午 7:58