RimWorld
Neolithic Scavenging
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更新: 2021年7月13日 @ 14時53分

[Auto-generated text]: Update on 7/13/2021 4:53:18 PM.

Updated to support ReGrowth: Aspen Forests

更新: 2021年7月13日 @ 8時39分

[Auto-generated text]: Update on 7/13/2021 10:39:18 AM.

All food art has been updated to be more cohesive, I did them in paint so bear with me.

更新: 2021年7月12日 @ 21時54分

[Auto-generated text]: Update on 7/12/2021 11:54:08 PM.

Another art update.

更新: 2021年7月12日 @ 19時34分

[Auto-generated text]: Update on 7/12/2021 9:34:31 PM.

Updated more art.

更新: 2021年7月12日 @ 14時53分

[Auto-generated text]: Update on 7/12/2021 4:53:10 PM.

Updated art for Worm and Catfish.

更新: 2021年7月12日 @ 11時00分

[Auto-generated text]: Update on 7/12/2021 1:00:27 PM.

Added compatibility for ReGrowth: Wasteland. Depleted and rubble tiles have nothing to scavenge for currently.

Should be already compatible with the following:

  • ReGrowth: Boreal Forest Expansion
  • ReGrowth: Cold Bog Expansion
  • ReGrowth: Desert Expansion
  • ReGrowth: Temperate Forest Expansion
  • ReGrowth: Tundra Expansion

Please report any bugs or conflicts, and remember you can edit work quantity, fail rates, and spawn weights in the mod menu.

更新: 2021年7月12日 @ 9時40分

[Auto-generated text]: Update on 7/12/2021 11:39:58 AM.

Fixed an error on the previous update.

更新: 2021年7月12日 @ 9時34分

[Auto-generated text]: Update on 7/12/2021 11:34:01 AM.

Updated Neolithic Dried Mush with the following update to stats:
<Nutrition>0.02
<daysToRotStart>250

The bill now doesn't require a mix of meat and plant, just whatever raw food you can manage to scrounge:
<count>0.30

This lowers nutrition from 0.04 and extends the rot start, allowing for long term storage.

更新: 2021年7月11日 @ 13時53分

[Auto-generated text]: Initial upload.