Barotrauma

Barotrauma

BaroTraumatic Nightmare
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Uppdatering: 29 maj @ 23:36

Borderline unplayable

Uppdatering: 30 jan @ 8:12

changes and updates based on BT main mod

Uppdatering: 23 jan @ 3:11

updated to changes in Barotraumatic over the last few months along with recent changes to clown nose color.

Uppdatering: 22 okt, 2024 @ 16:50

Uppdatering: 12 okt, 2024 @ 16:23

added Cthulhu to abyss lists.

Redid timed events to be an extra floating event once per level after 15 or so minutes

Changed Passing Fish to 4 events at 20,40,60,80 first event can also be timed if you sit around.

Changed Abyss Fish to 3 events 30,60,90 same first event timer with some 90's also acting as a long time duration

removed reset from non abyss, added event identifiers to prevent events from clustering.

You will be getting a lot more spawns as you cross the level but should not get any before you move unless you take way too long getting moving, deal with it.

Uppdatering: 22 sep, 2024 @ 14:00

Radiobackpack hotfix, largemobile container tag, 10% movement speed decrease, ONLY craftable now, 10+ were being sold at stations and people bought them for alien components, really bad stuff.

Uppdatering: 12 sep, 2024 @ 11:17

added the abyss passing fish from barotraumatic and increased spawns in the abyss passing fish for this.

Uppdatering: 31 aug, 2024 @ 1:17

HOTFIX for reset times

Uppdatering: 31 aug, 2024 @ 0:41

Last dance for timed events. I have tweaked and tested them and if they still cause problems after this they are going in the bin.

Uppdatering: 29 aug, 2024 @ 0:12

radio backpack gets 2 ammo slots like a bandolier

tweaks for spawns in the 30% range as due to the new changes cyclops were spawning and due to abyss mechanics attacking submarine on spawn.

several tweaks to spawns from feeeback