Barotrauma
BaroTraumatic Nightmare
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Mis à jour le : 27 aout 2024 à 22h34

changes reflecting those made in base BT, except there are still 5 distance events AND passing fish and timed, sucks to suck.

Mis à jour le : 23 aout 2024 à 0h19

secret fridat update

Mis à jour le : 22 aout 2024 à 6h39

Changed up the timed events to be a sort of minimum timed and distance event that doesn't trigger a cooldown, still experimenting with it.

Minimal changes to a few enemy spawns, big spawn revamp possibly soon with new BTC/Nightmare creature

Mis à jour le : 21 aout 2024 à 15h34

Disposeable battery .xml was missing from filelist whoops. good thing no one was using this mod!

Mis à jour le : 20 aout 2024 à 1h53

First modernization update, welcome to easy nightmare first pass.

More and tougher bandits spawn on the stations

There is no minimum 0 amount of any monster chance to spawn if it would spawn at least 1 will spawn, proability is still in place for ruins etc.

The much troubled and ultra bogus Timed Events have been reinstated and allowed to brutalize players once again and if they bug out and spawn a 30+ mudraptor or other monster "migrations" gee that is just tough isn't it?

All standard event counts have been increased by 1-3 average 2, caves are now horrorshow death traps, swarms of hostile fish will assail the ship.

Most spawn counts have otherwise remained untouched at the moment pending deeper increases in spawn counts to unfair but not game breaking levels. Expect to see much harder enemies much earlier and enemies not found in BTC.

Survive.

Mis à jour le : 11 juil. 2023 à 11h09

Mis à jour le : 7 juil. 2023 à 12h11

Mis à jour le : 4 juil. 2023 à 12h08

Mis à jour le : 27 juin 2023 à 12h16

Mis à jour le : 26 juin 2023 à 12h50