Avorion
Arsenal Extension - Helix Cannon
14 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 28 May @ 20:50
Güncelleyen: KnifeHeart

v1.2.2 - Minor update

  • Adds flags for an external program.

Güncelleme: 18 Oca @ 21:27
Güncelleyen: KnifeHeart

v1.2.1 - Balance tweak

  • Slightly increases projectile speed (from 430-630 to 450-650).

    Güncelleme: 23 Oca 2024 @ 6:04
    Güncelleyen: KnifeHeart

    v1.2 - Bugfix

    • Fixes an issue with the script that prevents these from being made into fighters.

    Güncelleme: 8 Ağu 2023 @ 7:43

    v1.1.5 Balance Update... 5?

    • I don't remember if I published these changes or not - I made them back before I ran into some problems irl and had to take a break from modding.
    • If I did publish these, no changes.
    • If I did not, this reduces the range of the Helix Cannon and increases its damage (again)
    • This is the last planned change - they feel fairly balanced now.

    Güncelleme: 18 Oca 2023 @ 17:01

    v1.1.4 - Balance Update 4

    • Good news! Last nerf for a while. If anything happens from here it's likely to be buffs.
    • Somewhat reduces the range of Helix Cannons - they are essentially the average value of a plasma gun / chaingun now.
    • Increases the damage slightly to compensate for this.

    Güncelleme: 18 Oca 2023 @ 16:35

    v1.1.3 - Balance Update 3

    • Reduces scaling of turret factory Helix Cannons by a significant amount.
    • Apologies for all of the nerfs over the past few days. I promise some good stuff is coming down the pipe. I'd like these weapons to actually be balanced!

    Güncelleme: 18 Oca 2023 @ 9:50

    v1.1.2 - Balance Update 2

    • Increases the price factor.
    • Slightly increases the DPS of each turret.
    • Significantly increases the energy required to charge each turret.

    Güncelleme: 17 Oca 2023 @ 17:59

    v1.1.1 - Balance Update

    • Reduced the range of Helix Cannons - they now have a shorter range than plasma cannons.

    Güncelleme: 15 Oca 2023 @ 22:27

    v1.1 - Balance, Performance & Bugfix Update

    • The four barrels of the turret should now look more consistent. Sorry to anyone who liked the wonky look.
      • I can bring it back on request.
    • For performance reasons, Helix Cannons can no longer be used to create fighters.
    • If a helix fighter is generated, the game will replace it with a plasma gun fighter.
    • Fixes a bug where some of the attached weapons would have plasma damage, but not others. It should now be all or nothing.
    • Slightly increases the rarity factor when adding plasma damage. (This means more plasma damage)

    Güncelleme: 8 Ağu 2022 @ 23:13

    v1.0.4 - Compatibility Update

    • Flags mod IDs 2584917526 and 2842526757 as incompatible.