Pavlov VR

Pavlov VR

Zetch's Vietnam
Showing 41-50 of 74 entries
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Update: 27 Dec, 2021 @ 7:04pm

Update: 27 Dec, 2021 @ 6:40pm

Update: 27 Dec, 2021 @ 4:47pm

Version: 1.0

Fixed:
- Reduced foliage to help with FPS
- Reduced size of map file

Added:
- Added full Push support

Update: 17 Aug, 2021 @ 1:20pm

Update: 16 Aug, 2021 @ 7:33pm

Update: 15 Aug, 2021 @ 12:12pm

Preformance improvements

Update: 15 Aug, 2021 @ 10:20am

Update: 15 Aug, 2021 @ 10:17am

Update: 15 Aug, 2021 @ 8:53am

Fixed player texture issue in dark areas of the map.

Update: 12 Aug, 2021 @ 6:22pm

"Welcome to the rice fields" - Filthy Frank
________________________________

Current "Main" Update:
(Edit: If you are having Lag issues, change to High setting to fix. Don't play on Ultra)

Version: 0.8

Fixes:
- Fixed some collision errors with some trees
- Modified bullet penetration when firing through trees (Large trees can stop bullets, small trees cannot)
- Modified pathway from T-Spawn to (C) Checkpoint
- Modified (B) Bridge bombsite placement for better combat balancing
- Modified (B) Bridge C-T barricades for better ease of access
- Fixed texture flickering on one of the ferns (this fixed the translucency issues with some plants)
- Fixed z-fighting in some areas (moved models 1cm upward/forward as needed)
- Fixed lighting issue that caused player skins to be lighter than their surroundings
- Fixed some FPS issues
- Modified all ferns and some trees to undergo a Culling once out of eyesight to improve FPS
- Modified all trees to have proper bullet penetration, Trunks are hard and leaves are soft
- Modified other materials to have proper bullet penetration

Added:
- Added reflection captures where needed
- Preliminary lighting work
- Changed time of day and added fog: Please let me know if this is fine, it's an easy fix if the time of day needs to be brighter
- Added new climbing mechanics to the larger trees to allow for easier climbing (Around the whole map)
- Added ambient sounds around the map
- Moving Helicopters around map