Black Mesa

Black Mesa

Vulnerable Gargantuas with Death Animations
Showing 11-17 of 17 entries
< 1  >
Update: 25 Jun, 2021 @ 12:35pm

Update: 25 Jun, 2021 @ 11:10am

The gargantuas will now cancel all its scripted animation upon death, instead of finishing them first and then die, with things like "searching for the player" and the "marine vs garg" act in the power up chapter and also their idle pose in interloper when not provoked being replaced with their death animation if killed.

Update: 25 Jun, 2021 @ 9:57am

Made the soldiers at the start of the map of the chapter power up to be hostile to the player if by any chance you managed to kill the gargantua before they were all massacred (they originally wont attack you even if you hit them)

Update: 25 Jun, 2021 @ 9:06am

Update: 25 Jun, 2021 @ 5:50am

Made the gargantuas invulnerable to hivehand hornets (since hornets are considered explosive, they can damage the gargs).

Also, the gargantuas can no longer damage their own bros (more frequently in the interloper part where multiple gargs attack you). The only thing that can damage the gargs now are explosives and energy based weapons. (Thanks to valvatorez for giving me the ideas). Please note that all of these changes, again are only applicable to gargantuas spawned by the official maps (the scripted ones). Gargs spawned through console commands are NOT affected by this

In the original half life, tau cannons are not supposed to damage gargs but they can here. I have NOT implemented it yet since i can not figure out at the moment on how to make that the case in Black Mesa.

Update: 22 Jun, 2021 @ 1:49pm

Update: 22 Jun, 2021 @ 1:48pm