Arma 3
Zippin' Around [SP/COOP 1-24]
Showing 11-20 of 26 entries
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Update: 15 Sep, 2021 @ 8:16am

- Added an additional set of discoverable objectives & optimisations

Update: 14 Sep, 2021 @ 6:00pm

- Attempted fix to the "Midair spawning" glitch with over 20 people.

Update: 30 Jun, 2021 @ 10:35am

- Added a Radio Backpack to the Singleplayer Entity. So they can actually use the Radio Support Menu Customised for the mission instead of screaming and being murdered. Thanks to SG1-YODA for bringing this to my attention.

Update: 24 Jun, 2021 @ 11:45am

- Added Cache picture for ease in recognition

Update: 24 Jun, 2021 @ 11:37am

- GameDistiller Playtest Fixes:
- Mobile Respawn is no longer immediately destroyed due to invincibility engine bug
- Additional stability improvements
- Additional workarounds and fixes for the large groups in vehicle on start bug.

Update: 24 Jun, 2021 @ 11:22am

- Fixed locality problem when ending the mission on a dedicated server.

Update: 24 Jun, 2021 @ 11:08am

- GameDistiller playtest bug fixes

Update: 24 Jun, 2021 @ 10:59am

- Revision to Secret Objective 1 to ensure animation displays properly under most if not all circumstances.

Update: 24 Jun, 2021 @ 10:55am

- Attempted fix to respawn positions renaming themselves at random
- Removed two riflemen due to on Start player exiting from vehicle on dedicated server

Update: 23 Jun, 2021 @ 8:16am

- Difficulty Revision:
- Tracker Area starting level reduced to sentry.
- Tracker Reinforcement Callers re-synced.
- AAA pieces skill reduced until engaged by type air unit.