Wallpaper Engine

Wallpaper Engine

Calming sunset
Showing 1-9 of 9 entries
Update: 25 Jul, 2021 @ 4:39am

1.6 released
- Major ! created new map lightning (this was implemented to create darker blue and especially darker color/light in places like right upper corner where it should be dark night sky with stars. At the same time this allows for smoother godray transitions and their visibility (this also fixes the extremely saturated red color under the mountain))
- changed color cycle in the godray timeline (added green, took out 2nd time repeating pink)
- fixed some star tint visibility bugs and an object overlapping (thanks to the new lightning)
- increased some star visibility
- finally integrated the particle system from update 1.4 . It basically shoots interactive particles that change color with the color cycle from the aurora. (It requires more GPU power, however I added the option to turn it off)
- Remade clouds (improved their generation to be more realistic and visible.) *probably WIP*
- added more coloration without saturation towards the tree both in and around it in an extremely subtle way
- made shooting stars more bright
- reduced godray saturation of entire map
- removed godray fog
- added more stars and slightly increased their resolution (like under the tree to fit better with the new lightning)

Update: 21 Jul, 2021 @ 11:40am

1.5 released
- Created godray timeline events featuring a color scheme that should resemble more or less like a a warm/cold cycle.
- Changed particle skin in the sky and improved their visibility slightly.
- improved shooting stars (better blending into the sky, better noticeable effect, placement)
- lowered the amount of bloom to prevent the color blur in the mountains.
- Lowered godray movement and their intensity to maintain color balance with the new update
- created a better sunset (sun) effect behind the mountains.
- created a background godray effect that spreads the light around each other in almost like form of heat
- Modified godray fog to follow the timeline color events
- removed purple clouds
- Revamped falling leaf effect for the hopefully final time. (deleted old leaves and whatever nonsense i made there. Included more appropriate color for both sides of the tree. Eliminated leaf spawn point outside of the tree)
- slightly changed the rain and made it somewhat faster

Update: 3 Jul, 2021 @ 4:49am

1.41
- fixed an accidental tint bug

Update: 3 Jul, 2021 @ 4:20am

1.4
- tweaked shooting stars (added red, blue and purple colors)
- made tiny stars slightly more visible
- slightly changed the rain movement
- new interactive system WIP (You can interact with moving particles going from the godrays into the sky. It's quite subtle)
- new screen follower (old one was a bit annoying, so I decided to use something much more subtle)
- tweaked and improved fireflies
- added customizable options (WIP)
- added background moving and forming clouds to the color of light for blending (subtle)

Update: 30 Jun, 2021 @ 12:04pm

1.32
- Made further adjustments to tree movement to be more smooth and subtle

Update: 30 Jun, 2021 @ 3:00am

1.31
Bugfix:
- reduced tree movement blur

Update: 30 Jun, 2021 @ 1:58am

1.3
- reduced white outlining around the edges
- remade tree tint especially to be more fit with surrounding lighting
- took out film grain and brightened up the image in another way
- tweaked leaf effect, changed colors on shooting stars, improved "wind" visibility
- added stars in the sky with very tiny animation.
- tweaked rain
- added better subtle tree movement

Update: 21 Jun, 2021 @ 11:31pm

1.2
-slightly changed the color of the tree
-slightly tweaked mouse follower effect, fireflies
-fixed non moving clouds behind the tree
-Remade falling leaves logic (color, size, visibility, amount, spawn point)
-Slightly increased overall image brightness
-Remade God rays (This way it can have two colors, starting with yellow and transitioning into light pink/purple and into the sky's dark blue)
This also reduces the amount of saturation was put on grass
-Added wind effect

Update: 21 Jun, 2021 @ 5:30am

Initial release