RimWorld

RimWorld

OP-G Stuffed Arms'n'Armor
Viser 1-7 af 7 forekomster
Opdatering: 18. juli kl. 12:50

[Auto-generated text]: Update on 7/18/2025 9:50:35 PM.

Opdatering: 16. juli kl. 14:40

[Auto-generated text]: Update on 7/16/2025 11:40:06 PM.

Opdatering: 12. juli 2023 kl. 8:34

[Auto-generated text]: Update on 7/12/2023 5:34:00 PM.

Opdatering: 2. aug. 2021 kl. 4:36

Uranium Slug Turret & Autocannon Turret are both added to this mod as "Stuffed" arms.
It bothered me they were not stuffable...

Don't want this to happen?
Go to the patch folder of the mod, and remove the Core_Turrets.xml file and move on with your life...

[Auto-generated text]: Update on 8/2/2021 1:36:11 PM.

Opdatering: 28. juli 2021 kl. 3:53

Ideology did not add weapons either, so this was easy to do, took me about 30 minutes to make and test.
Sorry about the long wait, been procrastinating, and also been waiting for the majority of the QoL mods to update.

v1.3 now supported in all it's glory.

[Auto-generated text]: Update on 7/28/2021 12:53:27 PM.

Opdatering: 20. juni 2021 kl. 15:58

* Fixed the infinate loading bug because i'm an incompetent mod maker who apparently is unable to test his own mods in the rush to release his mods... or something...

Point is...g i solved it... as far as i'm aware. No more errors or the like...

For the more mod making savey peeps out there:

Forgot to add a /costList
to something like

<Operation Class="PatchOperationReplace"> <xpath>/Defs/ThingDef[defName="Gun_ChargeLance"]</xpath>
Which in turn caused it to fail to load... but i forgot to do that with a TON of items... lol
sooo um... Also sometimes instead of missing the /costList it was trying to do PatchOperationAdd instead of PatchOperationReplace which also caused it to go nuts.

sooo yeah... Note to self: Test before publishing!

Could say i... pulled a Bethesda today...
SORRY!

[Auto-generated text]: Update on 6/21/2021 12:58:44 AM.

Opdatering: 20. juni 2021 kl. 15:02

[Auto-generated text]: Initial upload.