Avorion
Starting Ship
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Actualización: 28 AGO 2022 a las 7:22 a. m.

Updated version info

Actualización: 25 SEP 2021 a las 7:13 a. m.

HOLY BUGFIXES BATMAN!
These changes are only for 2.0 and up. A captain should now exist in starting ships, crews should no longer be overfilled with generic crewmembers, and ships will now recieve up to 2 generic crewmembers only since turret manning requirements have been reduced.

I will seek to maintain compatibility with pre2.0 versions of Avorion. This will recieve only limited support and may be dropped entirely in the future.

Actualización: 27 AGO 2021 a las 8:01 a. m.

Quickfix for compatibility with 2.0.* to stop a new ship from being generated with every load in. Changes Starting Ship's main conditional to check playtime instead of an assigned player memory value. This change is save-safe. If you encounter any problems, please let me know and I will address them as soon as possible.

Actualización: 28 JUL 2021 a las 7:18 p. m.

Mod seems to function as intended. Updated modinfo.lua for 2.0.*

Actualización: 24 JUN 2021 a las 3:40 p. m.

I lied, here is an update. This adds the build menu method for selecting a starting ship design.

Actualización: 22 JUN 2021 a las 11:18 p. m.

Cleaning and optimizing. No further updates anticipated until 2.0 drops or I find out that I messed something up.

Actualización: 21 JUN 2021 a las 10:10 p. m.

UPDATE: A reconstruction token should now be added for appropriate difficulties (or if using "Insane Repair Tokens" by Bubbet!). I also fixed a bug regarding crewing, but lets not dwell on my logic failures.

Actualización: 20 JUN 2021 a las 8:24 p. m.

UPDATE: You can now choose a custom starting ship per galaxy by placing "startingShip.xml" in the "%AppData%/Avorion/galaxies/<server.name>/moddata/plans/" folder (will probably have to make the plans folder yourself). This method involves no manual cleanup, unlike the other method, but will have to be applied separately for every galaxy.

Priority for choosing ship design will go: Galaxy /moddata/plans/ folder -> Mod /data/plans/ folder -> Procedural generation.

Actualización: 20 JUN 2021 a las 1:08 p. m.

Fixed something I forgot to change b4 initial upload, derp

Actualización: 20 JUN 2021 a las 1:05 p. m.

Initial upload