Stellaris
Leader Traits: All Eligible Species Traits
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Mis à jour le : 12 mai 2022 à 12h03

3.0.0 Update for Stellaris version 3.4 "Cepheus" - use memory optimization feature for effects

Mis à jour le : 9 mars 2022 à 19h26

2.4.0 Leaders from species with the "Numistic Administration" trait gain the "Merchant of Numa" leader trait

Mis à jour le : 24 févr. 2022 à 17h57

2.3.0 Mark as compatible for Stellaris 3.3 "Libra" - no script changes

Mis à jour le : 19 déc. 2021 à 17h18

2.2.1 Fix Clone Soldier bug that didn't take into account leader class

Mis à jour le : 22 nov. 2021 à 22h50

2.2.0 Mark as compatible for Stellaris 3.2 "Herbert" - no script changes

Mis à jour le : 31 oct. 2021 à 20h59

2.1.0 Be more automagical

  • Add events to adjust leader species-based traits when the game starts and also if the mod is added during gameplay
  • Allow Machine Units to keep Synthetic leader traits if Leader Traits: Synthetic Leader Traits for Machine Units is also installed

Mis à jour le : 26 sept. 2021 à 16h55

2.0.1 Fix issue where the Erudite leader trait was deleted from species that had a combo of Erudite plus one or more of Latent Psionic, Psionic, or Cybernetic when other species were modified

Mis à jour le : 15 sept. 2021 à 23h13

2.0.0 Add handling for Clone Army admiral traits

Mis à jour le : 15 sept. 2021 à 13h12

1.5.0 Mark as compatible for Stellaris 3.1.* "Lem" - no script changes

Mis à jour le : 13 sept. 2021 à 11h15

1.4.1 Minor bugfixes

  • Existing leaders now get a once-per-trait, independent chance for gaining (latent) Psionic or Brainslugged (rather than excluding these traits)
  • Properly restrict trait changes to the exact species that was modified