Arma 3
91st MRC - Auxilliary Mod
Viser 21-30 af 125 forekomster
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Opdatering: 18. mar. 2024 kl. 19:15

# __Update 5.8.0__

**[Dev Logs]**
**The Dewback is a WIP vehicle the texture is currently a placeholder. Mandalorian Clans weapons are a little underpowered currently we're working on balancing those out. The admin menu is a new addition to communicate with zeus's in game. This will hopefully reduce any need to use global or side chat. Working on adding an ace interaction with the z6 to switch between stanced and standard but for now we're separating them into two weapons.**
## == 91st Auxiliary Mod ==

__Added__
> - Dewback Infantry APC
> - Dioxis Grenade
> - C25 Fragmentation Grenade
> - New B2 Skin
> - Admin message system
> - Mandalorian Clans Eldar, Ordo, Saxon, Vizsla, & Deathwatch
> - CIS Supply Ship prop

__Bugfixes__
> - Fixed z95 model path

__Changed__
> - Split Z6 into z6 stanced and standard

__Helmets__
> - Joker (P2)

Opdatering: 11. mar. 2024 kl. 17:28

# __Update 5.7.1__

**[Dev Logs]**
**Helmuts**
## == 91st Auxiliary Mod ==

__Helmets__
> - Snapper (BARC)
> - Merp (BARC)
> - Kaiser (BARC)
> - Graves (P2)
> - Lucifer (P2)
> - Gobi (BARC)
> - Richard (BARC)
> - Blossum (ATRT)
> - Forte (Pilot)
> - Arcane (Pilot)

__Updated__
> - Added left & right aielron & elevators hitpoints to z95
> - Vehicle Inventories to include updated smokes
> - Chaingun explosive and indirectHitRange reduced

Opdatering: 27. feb. 2024 kl. 20:14

# __Update 5.8__

**[Dev Logs]**
**Fang Fighter go fly it**

## == 91st Auxiliary Mod ==

__Added__
> - Fang Fighter
> - Centered Bayonete
> - Added Bayonete to DP-23
> - Added new Z6 firing animations
> - MRC Smokes & Handflares to resupply crates & vehicle inventories
> - Cargo Container

__Bugfixes__
> - Westar Scope magnifications to proper 4x-6x

__Changed__
> - Land Contact on Commerce Cruiser to make it spawn above ground
> - Bader main cannon -> 40mw_P4M_Cannon
> - Z95 Hitpoint lod -> added HitHull to wings
> - 45ACP mag -> 80rnds

Opdatering: 13. feb. 2024 kl. 18:40

# __Update 5.6__

**[Dev Logs]**
Can you believe a Shrimp published this aux mod update
## == 91st Auxiliary Mod ==

__Added__
> - Badger (IFV)
> - Grey (P2, Armor, Vest)
> - Loki (P2)
> - Lucifer (P2)
> - Misery (P2)
> - Crimmy (Pilot)
> - Sedate (P2)
> - Mauser (P2)
> - Perry (P2 & Kama)
> - C5 Hat
> - Postal (P2)
> - Awake (P2)

__Removed__
> - Binns (Pilot)
> - Oxide (Pilot)
> - Frog (Helmet/LAAT)
> - Opossum (P2)
> - Bacon (ARC)

__Changed__
> - Platoon Medic Vest Dirt Updates
> - Suspenders naming
> - PL/CO, PSG/XO, CFS/NCOIC naming scheme updates
> - Added CrewCrashProtection to beskar vics (WIP)
> - LAAT flight model

Opdatering: 5. feb. 2024 kl. 17:37

# __Update 5.5__

**[Dev Logs]**
**I hate writing changelogs**

## == 91st Auxiliary Mod ==

__Added__
> - Added Valken mags to LAAT/i inventory
> - Valken Mag added to ammo crate

__Bugfixes__
> - Fixed `skipWhenMissingDependencies = 1` entry in medical_kat
> - Z95 radar enemies not detecting lockon & countermeasures

__Changed__
> - Corvus (P2)
> - Chubs (BARC)
> - Cannon (ARC)
> - Thunderbolt (Pilot)
> - Postal (P2)
> - Doc (Vest)
> - Awake (P2)
> - Steve (P2)
> - Sytha (P2)
> - Shank (BARC)
> - Mav (BARC)
> - Bolt (P2)
> - Z95 Pilot Camera updated magnification x4, x8, x20, x40
> - ARC170 Pilot camera to mirror other aircraft
> - Updated DC15C recoil

__Removed__
> - Removed bubble gun from Y-Wing

Opdatering: 1. feb. 2024 kl. 18:33

# __Update 5.4.2__

**[Dev Logs]**
bruh idk Grizzly yelled at me that this was "necessary"

## == 91st Auxiliary Mod ==

__Added__
> - 40 round Westar mag which is no longer chambered in 6.5mw but now 7.62mw
> - Voltics back to the Y-Wing
> - Sub Categories for MRC Style Changer
> - HuntIR to all GL Variants of Weapons

__Bugfixes__
> - Radar Bug on ARC-170 with having only 180 degree range, instead of 360 degree.
> - V-19 Radar inheriting from 3as to fix a counting issue with the radar
> - Marking issue on LAAT/i should now be able to lock on to enemy targets (for real this time)
> - LAAT Left Ball Turret not working
> - Flight model inheriting incorrectly
> - Copilot Seat not working and displaying two seats instead of one
> - Rear Turret inheritance

__Changed__
> - Buffed Slaggers indirect hit damage and range, to allow for more damage from carpet bombing
> - Names of Y-Wing pylons to include round counts
> - Weight of DW-32s Mag from 1.8lbs --> 1.5lbs
> - 7.62x51 round to be 7.62x54 increasing damage and penetration calibers.
> - LAAT Camera to have less then 2x zoom and more then 10x zoom.

Opdatering: 25. jan. 2024 kl. 20:43

# __Update 5.4.1__

**[Dev Logs]**
Radar -> radar backwards
## == 91st Auxiliary Mod ==

__Bugfixes__
> - Resolved Sensor Range bug on TX130, Yumi, Kyudo, LAATi, Z95

Opdatering: 23. jan. 2024 kl. 18:42

# __Update 5.4__

**[Dev Logs]**
Kolto does work with KAT irrigate
## == 91st Auxiliary Mod ==

__Added__
> - 250ml, 500ml, 1000ml Kolto Bags (Saline clone)
> - Added ATGM's to LAATI
> - Added Plasmas
> - Barrage & Concussion missile models
> - Added SmokeLauncher to LAAT/i
> - G class 40mm to LAAT/i inventory
> - Vex Helmet (P2)
> - Merit Helmet (BARC)
> - Ywing pylon rail

__Removed__
> - Deleted Chasers, Voltics, & Pathfinders
> - Removed Pylon7 from ARC170
> - Nova's Armor (The person)
> - Skittles helmet
> - Xeno's helmet
> - Voltic cannon

__Bugfixes__
> - Fixed LAAT/LE `objectDistanceLimitCoef & viewDistanceLimitCoef` values on radar components
> - Z95 Pilot Camera
> - BARC helmet modelCfg sections

__Changed__
> - Ghillie Suit Identity type to stop it from appearing on random spawned units.
> - Reverted LAAT/c & LE Weapons
> - Reverted Z95 Weapons
> - Updated Ywing Pylons
> - Clone Trooper NVG Chip 2lbs -> 1lbs
> - DC15A mag 1.8lbs -> 1.2lbs
> - DC15S mag 1.8lbs -> 1.2lbs
> - Westar mag 2lbs -> 1.5lbs
> - Z6 mag 6lbs -> 4.5lbs
> - DC15X mag 2lbs -> 1.5lbs
> - DC15A 9.7lbs -> 9.0lbs
> - DC15S 6.6lbs -> 5.5lbs
> - DC15X 8.0lbs -> 6.5lbs
> - Z6 26.4lbs -> 21.0lbs
> - Kinetic Bomb `hit: 10000 -> 4000`
> - Carpet Bomb `hit: 10000 -> 1500`, `indirectHit 10000 -> 400`, `indirectHitRange 30 -> 20`

Opdatering: 23. jan. 2024 kl. 18:42

# __Update 5.4__

**[Dev Logs]**
Kolto does work with KAT irrigate
## == 91st Auxiliary Mod ==

__Added__
> - 250ml, 500ml, 1000ml Kolto Bags (Saline clone)
> - Added ATGM's to LAATI
> - Added Plasmas
> - Barrage & Concussion missile models
> - Added SmokeLauncher to LAAT/i
> - G class 40mm to LAAT/i inventory
> - Vex Helmet (Pilot)
> - Merit Helmet (BARC)
> - Ywing pylon rail

__Removed__
> - Deleted Chasers, Voltics, & Pathfinders
> - Removed Pylon7 from ARC170
> - Nova's Armor (The person)
> - Skittles helmet
> - Xeno's helmet
> - Voltic cannon

__Bugfixes__
> - Fixed LAAT/LE `objectDistanceLimitCoef & viewDistanceLimitCoef` values on radar components
> - Z95 Pilot Camera
> - BARC helmet modelCfg sections

__Changed__
> - Ghillie Suit Identity type to stop it from appearing on random spawned units.
> - Reverted LAAT/c & LE Weapons
> - Reverted Z95 Weapons
> - Updated Ywing Pylons
> - Clone Trooper NVG Chip 2lbs -> 1lbs
> - DC15A mag 1.8lbs -> 1.2lbs
> - DC15S mag 1.8lbs -> 1.2lbs
> - Westar mag 2lbs -> 1.5lbs
> - Z6 mag 6lbs -> 4.5lbs
> - DC15X mag 2lbs -> 1.5lbs
> - DC15A 9.7lbs -> 9.0lbs
> - DC15S 6.6lbs -> 5.5lbs
> - DC15X 8.0lbs -> 6.5lbs
> - Z6 26.4lbs -> 21.0lbs
> - Kinetic Bomb `hit: 10000 -> 4000`
> - Carpet Bomb `hit: 10000 -> 1500`, `indirectHit 10000 -> 400`, `indirectHitRange 30 -> 20`

Opdatering: 23. jan. 2024 kl. 18:35

# __Update 5.4__

**[Dev Logs]**
Kolto does work with KAT irrigate
## == 91st Auxiliary Mod ==

__Added__
> - 250ml, 500ml, 1000ml Kolto Bags (Saline clone)
> - Added ATGM's to LAATI
> - Added Plasmas
> - Barrage & Concussion missile models
> - Added SmokeLauncher to LAAT/i
> - G class 40mm to LAAT/i inventory
> - Vex Helmet (P2)
> - Merit Helmet (BARC)
> - Ywing pylon rail

__Removed__
> - Deleted Chasers, Voltics, & Pathfinders
> - Removed Pylon7 from ARC170
> - Nova's Armor (The person)
> - Skittles helmet
> - Xeno's helmet
> - Voltic cannon

__Bugfixes__
> - Fixed LAAT/LE `objectDistanceLimitCoef & viewDistanceLimitCoef` values on radar components
> - Z95 Pilot Camera
> - BARC helmet modelCfg sections

__Changed__
> - Ghillie Suit Identity type to stop it from appearing on random spawned units.
> - Reverted LAAT/c & LE Weapons
> - Reverted Z95 Weapons
> - Updated Ywing Pylons
> - Clone Trooper NVG Chip 2lbs -> 1lbs
> - DC15A mag 1.8lbs -> 1.2lbs
> - DC15S mag 1.8lbs -> 1.2lbs
> - Westar mag 2lbs -> 1.5lbs
> - Z6 mag 6lbs -> 4.5lbs
> - DC15X mag 2lbs -> 1.5lbs
> - DC15A 9.7lbs -> 9.0lbs
> - DC15S 6.6lbs -> 5.5lbs
> - DC15X 8.0lbs -> 6.5lbs
> - Z6 26.4lbs -> 21.0lbs
> - Kinetic Bomb `hit: 10000 -> 4000`
> - Carpet Bomb `hit: 10000 -> 1500`, `indirectHit 10000 -> 400`, `indirectHitRange 30 -> 20`