Rivals of Aether

Rivals of Aether

Henry Stickmin
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Uppdatering: 18 sep, 2022 @ 21:58

v1.9

Uppdatering: 19 aug, 2022 @ 20:39

v1.8
Jab:
- Back hitboxes are skinnier
- Back finisher sends at angle 60 now
- Finishers have been nerfed in knockback a bit

FTilt:
- Sweetspot has been nerfed in damage output, bkb, and kbs

DTilt:
+ Damage output and bkb raised slightly

DAttack:
+ Finisher angle is now 90

NAir:
+ All hitboxes are a little bigger than before

FAir:
+ Sweetspot angle is more horizontal

UAir:
- Finisher sends more vertically and deals less knockback
- All multihit hitboxes are now focused on Henry's legs
+ Fixed bug where the move persists on the ground for some reason

BAir:
+ Will be stronger if Henry is falling fast enough
+ Adjusted the angle to be a bit more horizontal

DAir:
- bkb and kbs have been nerfed

FStrong:
+ Now sends Henry forward depending on charge
+ Slightly less startup
+ A faster, chargeless, and weaker version can be used in the air by using the strong button/c-stick with strongs set to it

UStrong:
+ Much stronger knockback
+ Opponents will easier be stuck to the chainsaw upon being hit
- Finisher hitbox is smaller to accomodate the sprite's size

DStrong:
+ Finisher does more knockback

NSpecial:
- Goes into indefinite cooldown if used in the air. Will recover 30 frames after touching the ground.

FSpecial:
~Now has a HUD indicator for which button does what that goes over the character HUD
+ The Drill's first hit will make whatever it hits (an enemy or the diamond) stick to it

USpecial:
+ Can be walljump cancelled
+ Floats faster

DSpecial:
+ The diamond can now be hit around by ANYONE

Miscellaneous:
~ Riptide alt added!

Uppdatering: 10 aug, 2022 @ 14:41

Uppdatering: 10 aug, 2022 @ 14:40

v1.8

Uppdatering: 28 jun, 2021 @ 22:56

v1.7

Uppdatering: 18 jun, 2021 @ 23:39

v1.6

Uppdatering: 29 maj, 2021 @ 14:58

v1.5

Uppdatering: 26 maj, 2021 @ 22:30

v1.4

Uppdatering: 25 maj, 2021 @ 11:47

v1.3

Uppdatering: 25 maj, 2021 @ 10:20

v1.2