Stellaris

Stellaris

Shadowgate 4.1
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Update: 24 Sep, 2022 @ 9:30am

  • Updated for 3.5 "Fornax" Stellaris.

Update: 31 Aug, 2022 @ 10:17am

  • Added default support for selecting juggernauts and any similar mod-added ships to the Fleets category when choosing rift destinations. (Credit and thanks to Inny.)

Update: 20 Aug, 2022 @ 6:25pm

  • Hyper Relays can now be constructed inside this mod's solar systems.

Update: 16 May, 2022 @ 4:55pm

  • Updated mod syntax for 3.4 "Cepheus" Stellaris.
  • Included Japanese and Korean localisation files (still in English).
  • The Forlorn Gate origin now grants a small sum of unity when the game begins.
  • A compatibility patch for Gigastructural Engineering's frameworlds is available. When gaining a shadowgate system, frameworld countries will automatically colonize it and won't resettle pops from it.

Update: 1 May, 2022 @ 9:12am

  • Mod-added relics now cost unity to activate.
  • Tested and confirmed a relic passive works correctly.

Update: 28 Mar, 2022 @ 1:38am

  • Corrected the encoding for all localisation files. Text should display properly in languages other than English now.

Update: 10 Mar, 2022 @ 9:43am

  • Updated version number for 3.3 "Libra" Stellaris.
  • Extradimensional invaders will no longer periodically spawn in shadow remnant systems.

Update: 22 Dec, 2021 @ 12:49pm

  • Simplified the shadowgate script that searches for and displays destinations in the mainframe menus.
  • Shadow Anchors of questionable existence will no longer appear in the mainframe menus.
  • Readjusted the conditions and rate of certain invaders invading shadow remnants.

Update: 21 Dec, 2021 @ 7:33am

  • Very minor but important bugfix! Merry Christmas!

Update: 22 Nov, 2021 @ 8:27am

  • Updated for version 3.2 Stellaris.