Stellaris

Stellaris

Shadowgate 4.1
Viser 41-50 af 59 forekomster
< 1  2  3  4  5  6 >
Opdatering: 5. okt. 2021 kl. 15:42

  • Made very minor corrections and alterations to some text.

Opdatering: 5. okt. 2021 kl. 14:20

  • Added the Forlorn Gate origin.
  • The Ashen Pilgrimage will make use of two new relics.
  • Fixed a bug with one of the new relics.

Opdatering: 27. sep. 2021 kl. 11:01

  • Fixed localization error for many languages. Sorry about that!

Opdatering: 27. sep. 2021 kl. 10:37

  • Made adjustments to the two new relics from last update, making them more powerful but also more rare.

Opdatering: 25. sep. 2021 kl. 12:09

  • The Staff of Umbral Sight has a new active effect! Please be careful with it. The former effect is now found elsewhere...
  • Two new relics have been added.
  • Expeditions have the potential to bring back nicer findings.
  • Shadowgates are better equipped to handle violent crime after performing dimensional shifts.
  • Relics that are usable on allied shadowgates now correctly work when the relic's owner itself doesn't possess an installation.
  • Added the merg_forbidden_target flag to shadowgate planets and remnants. This is only effective for games started after this update.

Opdatering: 14. sep. 2021 kl. 13:24

  • Updated the mod's variable syntax for 3.1 "Lem".
  • Shadowgates are not habitats anymore! A new icon has been given to the planet type.
  • The Ashen Bazaar no longer needs to swiftly close and open its window when forcing a stock refresh.

Opdatering: 10. aug. 2021 kl. 13:07

  • Reworded a part of the RCH compass effect description for clarity.
  • Ensured a powerful technology stays peacefully in its obscurity.

Opdatering: 10. juli 2021 kl. 15:50

  • Overhauled the "Retrograde Counterpoint Harmonics" compass effect and its script, making it a stronger choice. Games started before this update need to either resummon their rifts or reset RCH as a socketed effect.
  • Shadowrifts now have a higher base evasion chance in place of the previously added regen values. As rifts are classified as stations, regeneration did not take effect in combat.
  • Updated the triggers for AI usage of a relic.
  • Updated the triggers concerning AI rift casting at high potencies.
  • The Ashen Pilgrimage installation's off-cooldown notification now correctly displays the installation's name.
  • Updated some triggers regarding AI and shadowrift hunting.

Opdatering: 6. juni 2021 kl. 9:47

  • Fixed another bug caused by the last bugfix!

Opdatering: 6. juni 2021 kl. 9:33

  • Cleaned up the script involving passive power growth to Vestigial Rifts.
  • Added an abort_trigger to the Dark Lodestone Found special_project that checks for the planet's existence in case the planet is ever removed.
  • Fixed a bugged trigger that caused failure to spawn rift terminuses under certain circumstances.
  • Fixed a similar bug that caused duplicate terminuses to spawn after fixing the last bug.