DayZ
Rearmed Server Pack
Visar 191–200 av 825 poster
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Uppdatering: 19 mar, 2024 @ 15:00

New Guns
-Added 300 Blackout and Honey Badger
-Added OTS-14 (Groza)
-Added L85
-Added Fort 12 handgun
Ammo and Gun Changes
-22 damage buff
-380 damage buff
-9x19 damage buff
-357 damage buff
-5x7 damage buff
-4x6 damage buff
-762x39 damage buff
-308 damage buff
-762x54 damage buff
-9x39 damage buff / velocity nerf
-MK47 has slightly higher damage
-AKs74u has slightly lower damage
-UMP45 has less recoil to counteract the vanilla recoil change (1.24)
Economy Changes
-Added all new guns to ground loot/containers
-Heli/C130 crashes should have way less loot on the ground
-MDR no longer purchasable at Safezone
-Added several guns to the freebie containers
-Removed MP7 variants from ground loot
-Removed M4 variants from ground loot
-Removed several meta attachments from ground loot
-Nerfed suppressor spawnrates from ground loot
Bugfixes and other changes
-Added quests to Esseker
-Improved Metal Door sounds
-Improved CamelBak backpack textures
-Fixed Ear Pro bug
-Fixed Mini14 Magazine not spawning with ammo
-Fixed Double Door Action Icon being at the ground
-Fixed Wood Triangle Foundation visual damage states
-Fixed Floating loot on wooden boxes
-Fixed Kivaari firemode bug
-Fixed missing helmets in trader
-Fixed missing P320 mag

Uppdatering: 15 mar, 2024 @ 18:27

Removed some useless code that was probably consuming some fps near bases
Fixed the possibility to create sky bases
Fixed an exploit with bases

Uppdatering: 15 mar, 2024 @ 7:44

codelock locker fix

Uppdatering: 14 mar, 2024 @ 11:42

Locker fix

Uppdatering: 14 mar, 2024 @ 7:17

Uppdatering: 13 mar, 2024 @ 16:28

Comtacs/Helmet Mounted Ear Pro now reduce wind/ambience sfx
Added Single Lockers for base storage with simple swap loadout action
Added Patagonia Pants
Added Ballistic Mask
Added Iowa and KOD Mask
Added DNC variation of PCU Jacket
Updated textures for Romeo3 and Romeo4T optic + Added Tan Variant of Romeo4T
Fixed incompatible suppressors attaching to compensators
Fixed a few scenarios of AK attachment blacklists not working as intended

Uppdatering: 10 mar, 2024 @ 20:23

Fixed incorrect containers spawning in buildings (deleted buildings were still spawning containers + a good optimization excluding them)
Fixed Garage Door skins not being applicable
Fixed Mich 2000 NV functionality
Fixed OP SKS Rail being detachable when an optic is attached
Fixed 35 Round Galil Mag Bullet Count / Description
Fixed Wells in safezone not functioning
Fixed Sleeping Bag model getting in the way of placement
Networking tweaks to lessen base lag

Uppdatering: 9 mar, 2024 @ 10:04

Uppdatering: 9 mar, 2024 @ 9:41

Uppdatering: 9 mar, 2024 @ 2:57