Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Ultimate Twelve Turns Per Year (U12Tpy)
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Actualización: 25 AGO 2022 a las 19:05

small patch to add 12 turns per year to Rise of the Republic, although not all systems are fully built out for RotR.

Actualización: 24 AGO 2022 a las 12:47

1.5.1

Patch to increase movement points.

Actualización: 23 AGO 2022 a las 5:04

Ultimate 12 Turns per Year version: 1.5
Updated for DEI 1.3.1

Building costs have been reduced slightly, unit recruitment costs increased slightly, increased the experience threshold for agents and units, increased base Army, Champion, Dignitary, Navy, and Spy caps per imperium level, campaign map movement points further reduced for agents and units, unit recruitment times extended, technology costs have been reduced slightly.

Some of the feedback said certain things like build costs, tech times and cost, where too high, so they've been reduced slightly, let me know how everyone appreciates these reductions, I've increased unit experience requirements slightly to level, as well as increasing the agent and army caps per imperium levels.

As always would love to hear your feedback, enjoy!

Actualización: 23 AGO 2022 a las 4:28

Actualización: 20 MAR 2022 a las 20:11

updated Carthaginian technology tree costs.

Actualización: 20 MAR 2022 a las 15:52

Quick hotfix for Roman technology items that got flipped in cost.

Actualización: 20 MAR 2022 a las 15:09

Refinement of military recruitment values.

Actualización: 20 MAR 2022 a las 14:18

Quick hotfix for a incorrect triarii recruitment cost..

Actualización: 12 MAR 2022 a las 10:11

Updated mod for DEI v1.3. Rolled back some of the movement reductions introduced in the last patch as we got some feedback from the community. You'll still want/need to level your generals down that path for truly epic movement point, but it won't be so sharply felt at those early stages.

We've also adjusted slightly the build times and cost of buildings as well as changed their costs based on a tiering system that centers these variables around the building chain level. So a level 5 will cost way more than a level 2 building will. If only we could sort techs this way! New unit recruitment rates are: very light: 1 light:2 medium:3 heavy:4 very heavy:6 ultra heavy:8 Also, unit promotions are reworked offering more benefits, i.e. skill points the higher you get. level one doesn't even offer a point, but you'll be getting up to 4 per level by the end. This is to offset the additional movement points brought in this patch over last patch, while giving more incentive, and really making those higher level characters stand out.

Actualización: 5 ENE 2022 a las 1:25

1.4 _ Updated agent and general movement ranges and line of sight.