Kenshi
CTF Dialogue
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Mis à jour le : 9 mars 2022 à 23h50

Dialogue reputation changes rebalanced and (in some cases) fixed.

NPC recruitment altered to a couple of ways; recruitment costs have been increased, and now the NPC checks to see if they are stronger than you, and will charge more to be hired if they are.

There are now different limits to reputation gained through certain actions. For example, you can only raise your reputation with a faction to 50 with the charity npc interaction.

Mis à jour le : 1 mars 2022 à 21h26

Agnu, Ray, and Short Circuit dialogue interactions should be fixed and functioning as intended.

Mis à jour le : 22 aout 2021 à 21h52

Changed position of shopkeeper harassment dialogue option to no longer appear at top.

Mis à jour le : 22 aout 2021 à 21h18

Some passive party dialogue removed until kinks can be worked out.

Mis à jour le : 25 mai 2021 à 11h02

Added some passive dialogue revolved around having various items in your inventory. I.E. Hash, Chewing Tobacco (UWE)

Other minor cleanup.

Mis à jour le : 22 mai 2021 à 13h53

Fixes to the passive player banter.

Mis à jour le : 21 mai 2021 à 0h09

Dialogue chance fix that I previously missed.

Mis à jour le : 21 mai 2021 à 0h07

Smut Quest reworked so that the guard now accompanies you for the duration.

Fixed some dialogue strangeness on shek kingdom npc's.

Fixed priorities of dialogue on recruitment attempt, now accurately has a price and success chance based off your faction relations.

Mis à jour le : 20 mai 2021 à 12h05

Added missing bar spawns to a few locations that needed them. In process of adding Shek Kingdom/Hive specific dialogue.

Mis à jour le : 20 mai 2021 à 11h14