Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

[Gamemode/Resource Pack] T&C Co-Op
Showing 71-80 of 116 entries
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Update: 7 Aug, 2022 @ 5:01am

Patch #46
- Added force which doesn't pass self-proclaimed "dark lord"

Update: 28 Jul, 2022 @ 8:05am

Patch #45
- Added Version Checking Between Host And Server
- Shady modifier improvements
- Fixed Small Mistake Inside Firecracker Boss Behaviour
- Rare sound of explosion modifiers is now synced :D
- Increased RPC portal effect for some dynamic spawns (x2 to stretch)

Update: 19 Jul, 2022 @ 4:01am

- Fix for synced portal effect
- Added optimized loading of dynamic resources for enemy replace
- Added more random to universal small ammo box
- Small changes in optimization settings (Some lifetime changes, max count changes)
- Fix for bugged state after spectator mode

Update: 18 Jul, 2022 @ 8:07am

HOTFIX
- Fix for Universal Ammo Box Item
- Fix for "Eared" modifier
- Small changes in chances of looter shooter and ammo replaced into random ammo box

Update: 18 Jul, 2022 @ 6:05am

Small Patch & Fix-Patch (42/7)
- Added one more movement modifier
- Firecracker Boss Variation get changes for attack intervals
- Biomechanoid "Paladin" Health has been increased
- Added new ammo type "Small Ammo Box (Random)". Also, it added to loot tables
- Small Rebalance of hp/speed for elemental elites
- Added Item Drops for elemental elites
- Rework for speed changing modifiers and inflictions
- God's acre nerf. Common grave can spawn now 1-2 skeletons instead 1-3

Update: 16 Jul, 2022 @ 7:21am

HOTFIX
- Ignore modifier fixed in script.

Update: 16 Jul, 2022 @ 7:02am

- Added 5 more new enemies (Four Boss Versions and One Elite Version)
- Added Experimental Balance Mode (Item drops for replaced enemies)
- Modifier combo rework
- Added script for autoexecute a TCCoop Features for RPC&Special enemy usage for singleplayer and non-tccoop levels
- Hotfix for Infinite Play Session (The Great Pyramid shouldn't finish the play session)

Update: 12 Jul, 2022 @ 5:05am

Update: 12 Jul, 2022 @ 4:20am

- Added Fun "Last Encounter" Modificator
- Various Fixes
- Rework for enemy replace system (Template optimizations)
- Improved "lucky" modifier
- Added new feature "Infinite Random Mode" for play session
- Some changes in mod dlc connections
- Removed workshop requirement "Network resources". Mod has self RPC system
- Modmakers can use special enemies in campaigns without problems. Just Signal Special Event Through script and bulls with cannons can shoot in your map ;)

Update: 20 Mar, 2022 @ 10:15am

- Fixed critical bug which can cause duplication of enemy variation. Everything should be fine