Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

[Gamemode/Resource Pack] T&C Co-Op
Affichage des entrées 101-110 sur 116
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Mis à jour le : 12 sept. 2021 à 7h45

- Various fixes for some modifiers
- Gamemode core script splitted on parts for better developing (lua editor not so laggy now, it haven't >6k of script lines of code). Need some tests for checking of changes
- 2 more new modifiers. One for moving modifier, one for death modifier

Mis à jour le : 7 sept. 2021 à 8h53

- Fix for lifestealer modifier. Now it should work fine with health >100
- Experimental feature to teleport hidden player to camera at some distance during "Call the exorcist" or "Ultra-Nightmare" modifiers. Maybe it will fix disappearing enemies/laggy enemies/not moving brushes/visual undestroyed brushes
- Added experimental support for invulnerability powerup. Players shouldn't get damage now
- Fixed critical bug inside "Chaotic" modifier mechanic. Bosses can appear now as intended

Mis à jour le : 6 sept. 2021 à 18h00

- Added small check into hook code (fixes rare error)
- Added full support for "Invulnerability after respawn" game option
- Added new button for show hidden phrase on screen
- Fixed shoot sound in zorg mercenary scheme
- All chances for elite and boss little bit rebalanced

Mis à jour le : 6 sept. 2021 à 12h19

- Minefield should be fully fixed now

Mis à jour le : 6 sept. 2021 à 10h27

- Fixes for wound effect during "defender" modifier
- Minefield mechanic rework for better networking
- Fixed enemies requirements. They're clear now

Mis à jour le : 6 sept. 2021 à 7h56

Big September update
- Added Chaotic Encounter mod enemies into this mod
- Various fixes
- Added some Thana Insanity Enemies into enemy elite&boss pools
- Added some new modifiers, like "minefield encounter" or "lifestealer"
- Added possibility to boost spirit camera speed. Just hold "Alt fire" button while moving

Need some test for stability!

Mis à jour le : 25 aout 2021 à 14h43

- Graves collision removed. It can fix strange malfunction, but it's not 100%

Mis à jour le : 15 aout 2021 à 8h45

- Some fixes for "hotbed" optimization

Mis à jour le : 15 aout 2021 à 6h45

- Fixes for interventional enemies. Goddammit Effect of Parasha, your enemies has many mistakes (Unexisting path to netricsa, unexisting path to textures, broken projectiles and etc)

Mis à jour le : 15 aout 2021 à 6h06

- Fixed double trigger activation for replaced and died enemy. Now it should work perfect!
- Added new elite variation for yellow arachnoid soldiers
- Added new word modifier "interventional"