Stellaris

Stellaris

Main re-Balancing mod [4.0.x]
Showing 31-40 of 84 entries
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Update: 8 Apr, 2022 @ 12:36am

- catalytic technicians use same amount of food as metalurgists use minerals

Update: 31 Mar, 2022 @ 1:58am

- remove all stuff elated to trade into separate mod

Update: 30 Mar, 2022 @ 10:16am

- mercant guils buffed

Update: 30 Mar, 2022 @ 5:04am

- zro enchantmets upkeep fixed and adjusted bonuses

Update: 30 Mar, 2022 @ 3:06am

- removed shroud time reduction
- updated edicts

Update: 30 Mar, 2022 @ 2:27am

- robust (+25% resources from jobs)
- transcendence gives additional +5% resources from jobs for telepaths

Update: 29 Mar, 2022 @ 10:05am

- dropped most of trait changes
- robust (+20% resources from jobs)
- psionic (+10% happiness)
- nerve stapled (+10% resources from jobs)

Update: 27 Mar, 2022 @ 1:01am

- executive vigor has +100% of edict cap
- galactic force projection has % scaling
- helthcare jobs give +5% of habitability

Update: 18 Mar, 2022 @ 3:49am

- correction of crystal plating tech (armor 2 + crystal armor)
- removed habitat and ringworld designations
- removed voidborn carying capacity

Update: 17 Mar, 2022 @ 4:26am

- interstellar dominion to vanilla
- imperial prerogative to vanilla
- transcendent learning (+100% leader exp gain)
- executive vigor to vanilla
- mastery of nature (blocker clean speed +25%) removed techs
- world shaper (terraforming cost -25%, speed +25%)