DayZ
DayZ-Dog
Visualizzazione di 11-20 elementi su 65
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Aggiornamento: 23 dic 2023, 6:36

- fixed startup warnings
- added separate tab for controls otptions (Thx Fenwichs)
- added Vizsla dog
- added Collie
- added Border Collie (3 color variants)
- added Boxer (3 color variants)
- added another German Shepherd (3 color variants)

Aggiornamento: 12 lug 2023, 0:33

- improved AI behaviour of dog - he is now more aggresive when in patrol mode
- fixed EEKilled method
- fixed controlled dog attacking
- you can now throw bone toy and play with yours dog fetching
- improved swimming transition little bit
- tweaked pitch while swimming
- changed sounds of wild dogs while attracted
- make wild dogs faster during movement - looks now more realistic

Aggiornamento: 13 mag 2023, 12:28

- hotfix attack condition (Thx CombatMedic for report)

Aggiornamento: 13 mag 2023, 10:13

- null pointer hotfix

Aggiornamento: 13 mag 2023, 9:26

- reworked dog control
- controlled dog now properly oriented on slope terrain
- controlled dog now can jump over fences
- added json config parameter DisablePlayerAttack for pve servers (delete json to recreate fresh one)

Aggiornamento: 17 feb 2023, 7:00

- 1.20 fixed startup warnings

Aggiornamento: 30 dic 2022, 0:31

- improved human commandhandler to avoid conflict with ADM

Aggiornamento: 26 dic 2022, 23:55

- when dog owner is hit by infected, dog is switched to patrol only when nearby to owner
- dog ignoring targets when on mission (run to destination)
- added separate pbo with #define DAYZ_DOG for easy cooperation with other mods

Aggiornamento: 27 nov 2022, 0:25

- added logging which player kill owned dog
- added PunishDogKillers to json config (its needed recreate json by deleting it 0-disabled, 1-enabled)
- if config above enabled killer will get kuru sickness like when eat human steak
- when dog have vest attached is protected chest (you can still kill him by head shot)

Aggiornamento: 3 nov 2022, 8:21

- added toggle button for dog react to emotes (default Numpad 9)
- fixed that dog will not kill bear one shot
- improved dog house owner update little bit, no need touch dog house anymore
- fixed startup warnings in scripts log
- added mising rvmats to dog models (thx Nazzgy for help)
- cleanup main config.cpp
- removed not needed collision code for dogs (1.19 allow go thru dog already)
- improved french translation (thx tonton)
- added Iztek map dog territories example xml (thx hlynge for python script)
- added St.Bernard (big thanks to Sajid and Misho - this dog have very difficult mouth for weight painting)
- added swimming animation (many thanks Mrtea101)
- stay command blocked when dog in water