ARK: Survival Evolved

ARK: Survival Evolved

Dragons Evolved
Showing 121-130 of 294 entries
< 1 ... 11  12  13  14  15 ... 30 >
Update: 13 Apr, 2022 @ 3:21pm

====Updates====
- Tortugan and magnahorn now have amargasaur teamclass, targetting carnivores naturally without extra code (ceratiablos and others still use it because of more unique targetting).

- Titatherium cooldowns on ai changed from 0.5 seconds headbutt 2 seconds stomp to 1.5 second on both, making them more effective unmounted combatants now!
- Titatheriums use their stomp and headbutt from further range now, not allowing opponents to get too close before attacking.

- Modified scourgion queen model.

- Changed chimereas startled animation to be additive, can no longer enrage from startling.

- Fatalos\'s ignited buff no longer drains stamina, just makes any stamina usage 2x more.
- Fatalos\'s biting attacks now properly set things on fire from hitting them, you dont need to touch them with your face anymore.
- Fatalos headbutt now has knockback on larger creatures as well.
- Fatalos headbutt now has a 1.5 second mounted cooldown.
- Fixed fatalos\'s weird flying speed with rider where it was friggin SPEEDY while mounted.

- Nerfed longs base hp to 1300.
- Fixed an unintentional oversight that allowed long to breed but produced carno eggs, they cant breed now.
- Longs water breath mounted and unmounted cooldowns increased by 5 seconds. The breath also uses twice as much stamina now.
- Long flys a bit slower.
- Long altitude climbing costs 75 stamina rather than 50.
- Long is no longer immune to knockback, instead unless its been falling for >2.5 seconds, long will not play its landing animation.

- Removed gargoyle weakness to arthro poison, since the blood doesnt actually damage stone structures thus it makes no sense.

- Mira no longer immune to explosive fire only 75% resistant.
- Mira now keeps affinity on damage taken while taming but base affinity to tame now is more than doubled. Additionally effectiveness takes a HUGE hit from any damage taken.
- Per level affinity required raised from 120 to 200.

- Doreikus claw attacks in shredded mode inflict the armor break rather than the tek claw debuff now.

- Longgui is now immune to amargasaurus\'s armor break debuff, use armor piercing attacks on it, not chemicals! This keeps amarga from being a longgui counter.

- Cockatrice spit no longer causes a huge explosion of acid. Just a normal corrupt emitter.
- Cockatrice unique initial poison is no longer giant on the buff.

- Further decreased rate of fire on hellraisers fire, additionally doubled cooldown on the huge fire blast attack. Hellraiser normal flame cooldown also raised by 3 seconds on mounted and 4 on unmounted.
- Slightly nerfed hellraisers sprint speed in the air.
- Hellraiser AI interval on huge fire attack tripled.
- Hellraiser no longer uses the normal breath attack when too close to an opponent.

- Leviathos, molten golem, fatalos, miralosaur, and dododragon are now immune to all forms of enflamed. Including most modded.

- Reduced ridged drake swim speed. I dont know why I ever made them this fast they are so ridiculous. On the bright side I made them turn better in water now.

- Saurian now regenerates 20 hp per second rather than 10 with its regen buff, but this also causes it to drop -40 torpor per second as well! Dont let it snack while your taming it!
- Saurians roar now only has 1 socket and reduced lag.

- Almuldon and cyclops are immune to dinopithecus poop.

- Dread wyverns do full radial damage regardless of how far the projectile detonated now with their fireballs due to extremely suspicious low damage...
- Dread wyvern poison debuff now resets if hit again by the attack!

- Vamperes take 2x damage from fire DOT, NOT DIRECT FIRE DAMAGE but from the debuff itself. This makes it harder to use against well, basically most of the mod, to somewhat balance it from being "superior blood wyvern"

- Tortugan no longer uses a buff with the heavy bite to make it do extra damage. Now uses BPadjust damage to make the bite do 50% more damage.

- Legendary storm drake health nerfed from 2100 to 1900 since its not meant to be tanky.
- Legendary storm drake now takes 1.25x damage from electric attacks.

- Geobreaker tentacles now spawn 5 levels higher.
- Geobreaker tentacles move 3x faster now. Allowing the geobreaker to "help" itself easier, since the tentacles cant level.

- Scourgions carry weight decreased to base 350, to prevent their fast speed making them too OP in that sense.
- Scourgions spit attack stamina cost doubled.
- Scourgions (and because they use the same projectiles, the ferals) projectiles no longer cause mega knockback, just small amounts enough to slow down charging targets.
- Nerfed scourgion hp regen from 25 to 15.
- Scourgions regenerate stamina slower now.
- Scourgions run a bit slower now overall, but flight run speed and normal flight speed nerfed quite a bit.

- Abnormal dragon can now toggle turn in place with O.
- Expanded the wings and tail of the abnormal dragon.
- Abnormal dragon now recovers water faster.

- Shieldhorn charge ending head ram now launches it forwards a bit.
- Reworked shieldhorns ending ram knockback a bit.
- Shieldhorn final ram stun debuff lasts 8 seconds now rather than 6.
- Shieldhorn stomp and intimidate keybinds switched.
- Shieldhorn no longer takes knockback from attacks that dont knock back "Big Dinos".

(PT 1 of update notes)

Update: 27 Mar, 2022 @ 7:39am

====Updates====
- server fixes
- Cristatus trust buff builds a bit faster.
- Leviathos fixes
- Sitting replication fixes (Hopefully).
- Other replication fixes (Hopefully)

TIODRIOS NERF:
- Base damage reduced to 25.
- Breath now does 90% of damage worth of torpor rather than 50%.
- Gets a speed nerf when underwater.
- Can no longer roll underwater.
- Increased cooldowns on wing attack and stamina costs.

I think we can all agree that tiodrios was a bit.. too good.

Bronze wyvern bite rate reduced.
- Bronze wyvern wing attack now has a cooldown.
- Bronze wyvern now has a 5-6 second mounted cooldown on fire breath and a 10 second unmounted one (Nerf DPS of the fire).
- Bronze wyvern fire breath now requires more stamina.
- Bronze wyvern harvesting ability on berries and etc slightly reduced (Wasnt really intentional in the first place).
- Fixed some casting issues with cristatu ya ku.
- Fixed an issue with some dragons being faster than intended.

Update: 20 Mar, 2022 @ 10:56am

====Updates====
- Fixed male cristatu AI
- Fixed other stuff
- Small changes again here and there
- Tiodrio tamed damage nerf

Update: 13 Mar, 2022 @ 10:00am

====Updates====
- Mira can swim now
- other small fixes for now

Update: 6 Mar, 2022 @ 7:16am

====Updates====
- So... this obviously wasnt how you make a test mod...


welp might as well put the changes


Creatures that crashed have been fixed (Dont leave unused unconnected event ticks lying around now i guess.)]
- Banshee
- Hellkites
- Vampere
- Ceratiablos

- Hellkites no longer do reduced damage to players
- Reworked and improved their code
- Hellkite kin is slower now
- Hellkite kin turning increased
- Hellkite uses its own custom ai rather than therizinos now (LOL its been nearly a year)
- Ymir uses its own AI rather than hellkite kins (HOW)


- Nian now inflicts hydra ink as well.
- Ymir food fixes.
- Fixed some sitting stuff.
- Added back unique AI to cristatu-ya-ku
- Removed test voidwyrm for now.

- Shouldve repaired most of cristatu's AI for now

- Vulga-Ya-Ku no longer plays the landed animation if it hasnt been falling for 0.5< seconds
- Same with aquatherioth.
- Made harpys a bit more obnoxious and a bit less. Reduced AOE but made them carry you longer before dropping you.
- Slight kelpie changes.
- Alarions hitboxes increased drastically on headbutt and bite.
- Leviathos's big water explosion if it hits will now also inflict stun.
- Dracon improvements.
- Bahumats code improved and some of the text changed to be less cringe.
- Banshees claw attack can only be used while flying by riders now.
- Doreiku code fixes
- Improved some of the passive taming code on some creatures
- Longgui's speed slightly increased.
- Sentinel malus bite animations changed back to 1.0 speed like they originally were.
- Sentinel malus punch base damage raised to 300 from 250 and now inflict stun.
- Shelobs attacks aim up more now.
- Apex mantis mechanics restored.
- Apex mantis is slightly faster now
- Removed some code from atal-drago and incorrectly placed code that allowed any atal-arka to mount any atal-drago.
- Long should no longer drain more stamina than it should on servers for gliding
- Made cavern crawlers and cockatrice glide slower.


Update: 5 Mar, 2022 @ 4:41pm

Revert again, however with some help from some server hosts (Thank you so much!)

I think i know the problem.

Will be adding back all mechanics and etc soon!!!!!!!!!!!!!

(NOTE: Dont event tick with no connected code folks, this wasnt an issue since october of last year but for some reason it is now)

Update: 5 Mar, 2022 @ 8:37am

====Updates====
- Attempting to fix the weird server timeout issues, problem with testing in kit is that it worked in dedicated again, but on servers it might not and im not sure if its actually fixed or not....

- Man theres alot of stuff i found that i fixed that were broken, so i kinda really need to fix this damn broken server issue or else alot of stuff here is currently bugged lol

- Did something to apex mantis which will probs break its level system if you cheat tame it and cryopod/soul ball it. Idk why I did this
- Atal-Drago leftover code fixes
- Removed all of cristatus unique "realistic" AI mechanics (threatening, protecting babies, babies following mother). They have been reduced to basic creatures.
- Dracomalo doesnt flee in general now.
- Lochmaw now targets any bleeding target.
- Fixed rhenoblos issues. Spiked variant works properly now and fixed issues where other variants had its abilities.
- Spiked variant now properly reflects damage back and harvests meat and pierces armor and is faster now compared to other 2 variants.
- Spiked variant properly saves now.
- Reduced pterados to 10% chance rather than 15% chance, like intended
- Cyclops actually fixed now
- Fixed rhenoblos full on not being able to take damage.
- Doreiku no longer recieves knockback from things that cant inflict knockback on "big dinos".
- Fixed some rhenoblos issues.
- Levels on the apex mantis no longer multi-cast.



- Other changes that I legit forgot because this is stressful.

Update: 3 Mar, 2022 @ 7:03pm

Revert again

Update: 3 Mar, 2022 @ 4:19pm

====Updates====
- Attempting to fix the weird server timeout issues, problem with testing in kit is that it worked in dedicated again, but on servers it might not and im not sure if its actually fixed or not....

- Attacking cristatu ya ku on your mount will also remove trust from you.
- Cristatu ya ku no longer builds up the trust buff if its attacking.
- Temporarily removed apex mantis gaining more xp when killed if you kill it at higher ranks and made xp drop normal in case this was also a potential issue.
- Fixed cyclops coding issues.
- Apex mantis no longer force multicasts its new stats hopefully maybe that was part of the problem?
- Fixed issue where elderitch drake couldnt use its breaht weapon when mounted
- Fixed a code issue that also might\'ve partially caused problem with servers maybe?
- (This was a few updates ago lol) Renamed dragonoid mek to atal-drago.
- Where atal-drago wouldnt actually spawn downed or properly work due to some new code i threw in.....
- Atal arkas webs can no longer effect atal drago so that she can shoot things without him getting in the way
- Atal drago beam changes to have a bigger AOE again.
- Apex mantis now throws ballista bolts with the same damage as a normal bolt BUT SCALES WITH ITS MELEE AND DIFFICULTY MAKING IT SUPER DEADLY rather than spears.

- Ymir and dododragon no longer take knockback from things that dont have apply impulse to big targets or whatever its called.
- Small hellraiser size nerf again.
- Hellraiser firebreath particle effects removed.
- Redid how some of cristatu ya ku\'s abilities worked.
- Added cristatu to kampes multipliers and stuff.

- Black dragons now set taming to nothing and remove taming team, should allow them to be deleted from destroywilddino commands and wild dino wipes. (Feedback for servers, they cant be tamed again after that so why bother)
- Bahumat can no longer use wyvern costumes and go invisible.

Update: 28 Feb, 2022 @ 8:18pm

Reverted update to hopefully fix things for now while i try to figure out the issue. Apologies for the massive inconvenience. The creatures worked fine for me, perhaps I set up the spawns for something incorrectly? Who knows. Unforunately i closed the kit before i looked at the mod page today so that will have to be a tommorrow thing.

If the mod is working with this version that means its potentially the new creatures or the changed up spawns.

Anyways any crashlogs might be helpful, or not, I'm not sure.

NOTE: this means all changes from the last update are reverted, the new creatures, new abilities, attacks, stats etc.