Don't Starve

Don't Starve

Flaire The Spellblade
Showing 11-20 of 43 entries
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Update: 6 Feb, 2023 @ 4:49pm

Patch 1.11.1:
- Added missing quote for when all spells are unlocked to the Chinese translation. Note that this is a machine translation, so my apologies if it is inaccurate!

Update: 6 Feb, 2023 @ 5:54am

Patch 1.11.0:
- Flaire now announces when all additional spells have been learned.

    Additionally, Flaire will now receive some bonuses when all spells are unlocked;
  • The sanity drain induced by the Dark Sword is reduced by 75%.
  • The amount of weapon durability spent when casting a spell is reduced by 50%.

Also, I figured it's time I improved the patch naming- I'll add (1).X.1 for a bug fix/tweak, and (1).1.0 if a feature is added or changed from now on.

Update: 27 Jan, 2023 @ 10:07pm

Patch 1.10.1:
- Fixed a crash introduced in the previous patch when trying to play as Flaire without SW or HAM installed.

Update: 15 Nov, 2022 @ 6:25pm

Patch 1.10.0:
- Added feature from DST where eating foods with negative hunger values will reduce your current mana.
- Fixed an issue where, when playing on the Linux client for Don't Starve, the Familiar Sword Blueprint wasn't added to the prefab list, therefore spawning the player without it.

Update: 5 Nov, 2022 @ 3:36pm

Patch 1.9.2:
- Fixed a bug where you would crash upon trying to use the spellcast hotkey in the main menu.

Update: 1 Nov, 2022 @ 3:56pm

Patch 1.9.1:
- Fixed an issue with Gleam where, when active, it would block you from planting or placing structures.

Update: 30 Oct, 2022 @ 7:46pm

Patch 1.9.0:
- Added a new configuration to the mod menu; spell-swap hotkeys!

  • This config is off by default.
  • Hotkey is based on Camera Rotate + a modifier key.
  • Available hotkeys are; CTRL + Camera Rotate, SHIFT + Camera Rotate, and ALT + Camera Rotate.
- Gleam no longer reduces weapon durability when turning off the spell.

Update: 29 Oct, 2022 @ 6:21pm

Patch 1.8.1:
- Actually fixed the bug mentioned in the previous patch regarding attacking bees with Manaburst.
- Coincidentally also *actually* tracked down and fixed bug mentioned in patch 1.7.2 regarding Manaburst targeting inventory creatures as well! (Fsjdfahjf)
- Made certain component PostInits more compatible with other mods.

Update: 28 Oct, 2022 @ 11:39pm

Patch 1.8.0:
- Added Guard on-hit FX from DST to singleplayer!

  • Unfortunately, though the absorption still applies properly, mobs protected with Guard do not display the special on-hit FX on them. This is due to the way I coded this mod back in the day (Terrible!)
- Fixed some issues tied to Guard/Remedy buff timers/display and respawning.
- Fixed an issue where, when attacking a pack of bees with Manaburst, the AoE targets would not be affected.

Update: 25 Oct, 2022 @ 5:59pm

Patch 1.7.5:
- Fixed issue where, when playing with a controller and opening the inventory, the mana gauge would not display its current value.