Forts
Periastron Mod v1.17.1.7
Showing 11-20 of 38 entries
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Update: 2 Sep, 2021 @ 9:34pm

Added a line that indicates where Chartreuse's Shield will appear.
Chartreuse Shield's reflections now have a bit of deviation
Increased Rainbow Periastron placement cost to 88000/88000 and build time MASSIVELY increased, to 8 minutes and 8 seconds
Ivory deals slightly less damage to weapons and can no longer fire from inside forts
Some other tweaks

Update: 23 Aug, 2021 @ 2:55pm

Chartreuse Laser buff: Fires twice as fast, Only takes 20 seconds to return back to Chartreuse Shield.
Zoomed out gunners now have a better black outline instead of white.

Update: 23 Aug, 2021 @ 12:49pm

Actually fixed Azure's weapon animation. Tweaked firing radius to fit slash, slightly increased cost, slightly decreased reload.
Crimson drains less energy on fire.

Update: 22 Aug, 2021 @ 7:01pm

Nerfed Ivory once again: less damage, less splash damage and radius, less damage against armour, less damage against devices, antiair is more effective. Placement and firing costs reduced.
Azure's slash weapon animation plays correctly

Update: 19 Aug, 2021 @ 3:40pm

fixed cf's floating gunner sprite

Update: 16 Aug, 2021 @ 2:20pm

Tweaked many sprites, mostly the faction sprites, to have a larger outline and not have too many white spots, Rainbow Periastron sprites were also made more different.
Many balance changes. Bigger one being Azure: Slash lasts half as much, but reloads a little faster, costs a little less to fire.
Many effects tweaked.
Effect images are now loaded as soon as the match starts, this could cause minimal lag but improves how they look.
Now shows text while loading that points out the mod is large and takes a little longer to load.
Some other fixes and changes.

Update: 13 Aug, 2021 @ 5:50pm

Fixed Chartreuse getting projectiles stuck in place
Noir Periastron price slightly increased

Update: 13 Aug, 2021 @ 3:55pm

Chartreuse: Removed alternated Chartreuse shield weapon, laser now returns to the original weapon, returning build time is as long as the main weapon takes. No longer exploitable to get 2 Chartreuse shields, you can only get a shield and a laser. Fixed cost for returning to shield, costs nothing instead of 6000 metal and 60000 energy
Grimgold: Slightly changed how projectiles behave after being hit, Slightly changed beam and impact effect, No longer takes abnormally long to build.
Rainbow: Slightly decreased costs, Slightly increased build time.
Crimson: Slightly changed sprite.
Ivory: Decreased explosion splash force.
Other small changes

Update: 12 Aug, 2021 @ 4:16pm

Ivory nerfed more: slightly higher cost, slightly lower damage, lower damage against metal, antiair targets lightballs, less spread.
Eagle eye no longer breaks ivory.

Update: 11 Aug, 2021 @ 7:25pm

Nerfed Ivory Damage