DayZ
Fish's Knife Mod - Complete Collection
Mostrando 11-20 de 67 aportaciones
< 1  2  3  4  5  6  7 >
Actualización: 16 AGO 2024 a las 11:53

Version 0.9.2b
--Minor changes
-revamped textures of Lich Dragon and Shinto knives. (Much more to come in Version 1.0.0)
-Added admin decryption device (Does not break after use)
-Changed descriptions of cases
-Added a few secret knives ;)

Actualización: 27 MAY 2024 a las 20:19

Hotfix:
-M9 Bayonet now functions as a bayonet when attached to rifles
-Fixed multiple karambit textures missing the blade part

Actualización: 31 MAR 2024 a las 22:27

Version 0.9.2

--Minor changes
-Removed keycards and keycard wallets (Superseded by decryption devices with 0.9.0)
-Updated types.xml

Actualización: 8 MAR 2024 a las 10:26

Version 0.9.1
--Minor Changes
-Restructured config.cpp
-Optimized all models
-Small texture changes to Decryption Chip Container and all cases.
-Two secret knives ;)

Actualización: 17 FEB 2024 a las 16:04

Version 0.9.0b

Minor Changes:
-Fixed various issues within the config.cpp
-fixed types.xml file (removed double entries. Thanks dK29)

Actualización: 6 FEB 2024 a las 13:52

Version 0.9.0 [The almost final update]

--Major changes:
-New case model
-New item - Decryption device: opens new FKM cases.
-New items - Decryption device shell and Decryption chip: combine to make a working decryption device.
-New item - Decryption chip container: Contains pristine decryption chips.
-Rework - Decryption devices can be used on any case, they do not need to match (i.e. elite keycard -> elite case)
-Config options (see below)
-Old keycards and keycard wallets will be removed from the mod on 4/1/24 (April 1st)

--Minor changes:
-Optimized scripts
-Updated textures for the following skins:
-Rusted
-Case Hardened
-Marble Fade
-Stealth
-Lightning
-Blue Gem

--Config options (NEW)
-alwaysPristine: If 1, knives will always spawn with their HP set to max. If 0, the knives will spawn with a random HP amount. [Default 0]
-spawnInCase: If 1, knives will spawn in an opened case. If 0, knives will spawn on the ground and the case will be deleted upon being opened. [Default 1]
-reusability: If 1, the decryption chip will break and leave behind a decryption device shell. If 0, the decryption device will be deleted entirely upon being used. [Default 1]

Actualización: 28 JUL 2023 a las 22:16

Hotfix:

-Knives can now be repaired with a sharping stone :)

Actualización: 11 MAY 2023 a las 1:22

Version 0.8.5A

HOTFIX

-Removed code from elite knife gen script causing compile errors

Actualización: 10 MAY 2023 a las 23:42

Version 0.8.5

--Minor changes
-Actually corrected Karambit Ruby's displayname
-Fixed all M9 Bayonet display names (missing | )
-Correct Karambit Tie Dye's texture
-Fixed classname typo in donator knife generation script

Actualización: 20 ABR 2023 a las 12:44

Version 0.8.4

--Minor changes
-Corrected display name of butterfly knife crimson web

--Framework
-Knives now have separate damage values (which are uniform by default) that can be adjusted using the config.cpp override found in the mods description