Stellaris
Civil Wars
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Aggiornamento: 6 dic 2022, 16:35

Aggiornamento: 6 dic 2022, 16:26

- Bugfix: Sectoral Rebellion decrease counter fixed (internally, will eventually incorporate it into the situation). Sectoral Separatists will now disband once conditions have been improved for a while (3 years for Frontier Sector, 2 for Integrated, 1 for Fundamental), or when all planets in the sector are incredibly stable (> 70) with little crime (<= 60).

Aggiornamento: 5 dic 2022, 21:24

- Bugfix: Slave Rebellion decrease counter fixed (internally, will eventually incorporate it into the situation)
- Change: Slave Rebellions can no longer occur on recently invaded planets (Culture Shock modifier)
- Change: Slave Rebellions now take much longer to begin. 3 years of instability for Frontier Sector worlds, 5 years for Integrated, and 10 for Fundamental.

Aggiornamento: 5 dic 2022, 12:47

Aggiornamento: 5 dic 2022, 12:46

Aggiornamento: 5 dic 2022, 12:33

- Bugfix: You will now be able to declare war on Isolated Sector rebellions

Aggiornamento: 5 dic 2022, 11:18

Aggiornamento: 5 dic 2022, 11:01

- Bugfix: All new wars should now work for subjects as well (some were broken).

Aggiornamento: 5 dic 2022, 8:48

Aggiornamento: 4 dic 2022, 20:13

- Change: Any countries created (from mods or otherwise) after game start will need to be around for at least 30 years before pops from that country can become nationalist.

- Change: Planets will now have a modifier applied to them indicating whether they belong to a Frontier, Integrated, or Fundamental sector, and will give modifiers for each. These designations have always been around in the background of the code, but I figured that I would give the players a visual representation of them as well. Fundamental sectors are likely to produce more nationalists when being conquered than Integrated Sectors, and same for Integrated to Frontier.