Garry's Mod
Buu342's Weapon Base 2
Показване на 1 — 10 от 13 постъпления
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Обновление: 2 авг. 2021 в 14:25

+ Added NPC weapon support

Обновление: 7 апр. 2021 в 15:48

* Fixed ironsight FOV's not taking into account fov_desired

Обновление: 6 апр. 2021 в 13:44

+ Added bullet callback function
+ Added SWEP.CanLowAmmoClick and bullet penetration
+ Added SWEP.IronsightVMFOV

Обновление: 1 апр. 2021 в 16:47

+ Added a helper CreateDroppedMag function
+ Added knife holdtype
+ Added CVAR replication
* Made ammo not display on the selection HUD if ClipSize is -1

Обновление: 31 март 2021 в 14:58

+ Added more crosshair and projectile options
+ Added Clip1() minimum projectile count
+ Added pitch override
+ Added third person effect support
* Fixed some ironsight animation jank

Обновление: 28 март 2021 в 10:00

+ Added projectile shooting code
* Forced ironsight animations to play when reloading
* Fixed some issues with scope sounds and animations
* Fixed a bug with the ironsights jerking after firing
* Fixed flashlight toggle between weapons
* Made the firemodes more dynamic
* Fixed mode clip sizes leaking into HL2 HUD
- Removed unecessary ConfirmReload function

Обновление: 26 март 2021 в 7:17

+ Added helper IsScoping function.
* Made the smoke effect stop expanding when the game is paused
* Fixed some scoping related jitter
* Removed unecessary return that broke viewmodel stuff
* Fixed shotgun reload sometimes getting cut
* Fixed prediction on scope animations
* Fixed slight FOV twitch when equipping a weapon for the first time
* Fixed a serverside error with sliding

Обновление: 25 март 2021 в 16:46

* Fixed error that might occur on death in Multiplayer

Обновление: 25 март 2021 в 16:31

+ Added Support for ironsight animations
+ Added an extra argument to Cleanup() (with the weapon being holstered to)
+ Added ironsight animation support
+ Added scope sounds
+ Added helper functions for scope drawing
* Fixed dropped mag bodygroups
* Changed holdtype crossbow to shotgun

Обновление: 20 март 2021 в 15:08

* Changed // to Lua's --
* Swapped all leftover tabs to 4 spaces
* Fixed spacing in functions and divisions
* Fixed a bug with SWEP.ReloadAmmoTimeEmpty
* Due to how SWEP base inheritance works, I can't overwrite something with `nil`. As a result, I had to swap things that were meant to be overwritable from using nil to -1
* Added IsValidVariable because of above
* Added permanant view changing after firing
* Added Buu_StopThirdpersonSounds
* Created HandleMagDropping
* Fixed holdtype repetition due to prediction
* Added ability to disable ironsights or running animations