Dota 2
Hero Attack On Gods
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Uppdatering: 3 okt, 2022 @ 12:28

* Passing part 1, 2, or winning(different chance(starting from 1%) for each part and difficulty like -double, -extra) will have a chance to show a trick command and instructions to be able to gain a pseudo 8th inventory slot.
* Now custom tooltips are in English only(can't update other languages if i don't know them)
* Brood spiders now update their attack every 10 sec (a buff will show the 'countdown')
* Axe Call will add a debuff on the enemy that prevents that enemy to answer another call until the buff expires. can't have call almost 100% uptime on an enemy anymore.
* Added shard effect for Axe berzerker call and increased its max duration to 5 sec.
* Terror blade Q can't be multicasted or mimic anymore.
* Changed some talents, valve keeps chanings skills and talents soruce so new talents from valve will overide the old value(if is the same talent).

Uppdatering: 25 sep, 2022 @ 8:46

* Edible Radiance armor aura range increased from 1500 to min 2000 (blue has +300 extra)
* Heroes afk with Fontain invulnerability will not count as alive for the countdown timer. Resurrection pendant aghanim effect updated so it does the same.
* Fixed warlock golem and beastmaster boar missing summon protection.
* Enigma Aghanim's effect from 1.6% to 1% and midnight pulse from 1.1% max to 4%. He is not an underdog anymore.
* Omniknight Purification ss effect base duration to 1.75s, duration per stack to 0.2 and now works from guardian angel too but has a half duration.
* Added Phoenix and Zeus skills(R and W) dmg source to be recorded properly in the DPS tool.
* Luna Lucent Beam has an extra Super Scepter effect.
* Under the moonlight passive bonus hp per stack from 2 to 3, bonus agi from 1 to 2.
* Elder Titan Earth Splitter has a new Super Scepter effect.
* Fixed Elder titan aura having higher mr reduction than the description (25% instead of 20%) and reduced to 17% at max lvl.
* Fixed Barracks spawn interval and duration not matching the item description.
* Broodmother spiderlings now are range(same range), they have no speed limit by default (no need for passive), they have 3 random skills and from 95% to 100% true strike chance at max lvl, they scale better with hp, mp, and armor.
* Philosophers stone version 2 from 555 GPM to 999.
* IO Symbiosis SS Compatibility effect now can be disabled or enabled (max 4 changes) with the command "-symbiosis", only by io.
* Fixed bane lvl 25 talent and added a new one that has a similar effect to old aghanim/shard.
* The UI channeling bar for items is still a mystery (seems to not work for Lua items)
* And some other stuff.

Uppdatering: 3 sep, 2022 @ 6:23

* Fix broodmother Q.
* Replaced 2 talents for Nevermore.
* Added an extra skill for Centaur and some lvl's to his ult.
* On Respawn now you have an extra 2 seconds off second guardian protection(over 100% dmg reduction). to avoid some of the instant dieBack
* Aegis now gives again 14-sec reincarnation buff on top of the 7 sec one (so you have 7 sec of 100%+ dmg reduction). Same for Infinite Aegis.
* From last Dota update custom Items seems too not show Channeling bar, but they work. will try too find a way to fix that(seems is not simple or just something new)
* Fixed an problem with Kardel(second form sniper) when he disconnects , and made his reaload be used by AutoMulticast (the normal aucast was using the skill)

Uppdatering: 2 sep, 2022 @ 17:32

* Changed Many talents that were replaced by the last dota update and some more. Some skills were buffed/changed.
* Single player:
--first 2 levels after 9 will receive a guarantee Enchanter(2 in total).
--guessing game S scepter item bonus now from 20% to 100% chance on getting, and added a Red Rapier lvl 4 item as a bonus (remember to have enough space)
* Added a command for '-guessing game', gives some info/tips
* Broodmother spiderlings now have Siege attack (250% bonus dmg to gods, only for phys attacks), the skill scales better with the hero and from lvl 6 instead of 7.
* Red Rapier Sword Master Counter now has an extra effect.
* Red Rapier lvl 5 now has an Active component(consume), and requires an edible fragment to be made(can be disassembled if you only want the stats temporary and not perma)
* Challenge boss max reward for Part 1 from lvl 200 to 150.
* Added Hp bar for the gold farming tree(cant be selected).
* Added back the %Max hp dmg for Death prophet E(spirit siphon), added the lvl 20 talent for that skill, and added more lvls.
* Death Prophet Ultimate now Has more Levels to Scale. Lowered the Boss Death Prophet ultimate Aganim bonus dmg(now is not the same as the hero).
* Lone Druid's true form ultimate duration now is Perma.
* Abysal Underlord has a new Ultimate, Q now has 2x burn rate(same % per burn so 2xdmg)
* and some other stuff and fixes.

Uppdatering: 24 aug, 2022 @ 5:22

* Removed Acid spray from round 2 dragons(crash problems) , made them stronger and faster
* Replace qeen of pain 2 talents
* With the new Dota update some skills /stuff will be broken try to report them on discord if you can

Uppdatering: 24 aug, 2022 @ 2:24

* Fix enchanters W and mimic
* Replaced lifestealer lvl 10 talent(was doing nothing)
*TIp : check shop for Special Iron branch it might be helpfull early game(is used for alternative Giants ring recipe)

Uppdatering: 23 aug, 2022 @ 7:21

* New Mode by default: Easy - Ancient gets 5000 base armor until part 2. gets removed if you play hard mode or type '-normal' before the game starts.
* Now Normal and Easy mode has 3 lives protection against countdown fail, every time you lose a life all heroes gain 5 levels, 15k gold, and a one-time edible fragment. Hard has 1 fail protection instead of 3 and no edible reward.
* Single player -- On level drops: guarantee weapon fragment from 2 to 4, guarantee edible fragment from 1 to 3.
* '-challenge' boss command can now be used in part 1 too after min 40 of the game, but the max reward is Tier 2 and at lvl 200(a lot easier to reach than part 2).
* Now if you start challenge boss between rounds he will not be killed when the next round starts but will be ignored as an enemy and your rounds will move normally.
* Replaced the Unrefined fireblast from ogre aghanim with the one from Blue multicast and increased current mana bonus dmg from 1x to 5x.
* Removed Ogre magi Ignite and added a new spell (passive mana core) and a new lvl 10 talent. Still trying to find out ogre magi specific crashes(is probably related to multicast and something else).
* Radiance Armor:
--Edible form now will use a neutral slot so you can teleport after use in the neutral stash. now will show the dmg dealt by the item in dps tooltip.
--all radiance forms now have a new effect based on the Challenge boss tier reward.

Uppdatering: 20 aug, 2022 @ 12:43

* Giants ring alternative recipe: made with iron branch special and elemental(only one).
* Added announce info if you try to -challenge before part 2.
* Phoenix SuperNova:
--now has multiple Super Scepter effects.
--cannot be mimicked anymore.
--readjusted the number of attacks to kill because of the ss effect.
* Increase pure lifesteal on attack chance from 5% to 8%. and pure spell lifesteal chance from 10% to 15%.
* Night Stalker ultimate Darkness on use has a 1% chance to give Kuma stalker buff for 5 min.
* Maple armor Heavy armor buff now gives pure dmg immunity.
* Luna New Moon:
--has new effects based on the Challenge boss tier reward.
--proc chance on attack has higher chance.
* Luna Eclipse fixed (was using only base Q dmg and not the bonus agi) and now it will count separated from Q in the DPS list.
* Luna Q has a new Super Scepter effect.
* Crystal Maiden:
--reposition a 25 talent to lvl 20 and added a new lvl 25 talent(spell amp).
--freezing field has a new effect base on the Challenge boss tier reward.
* Increased Revenant's brooch attacks from 20 to 40.
* Spell Blade chance from 4% to 5%, bonus dmg from 10% to 25%.(btw the chance rng is pseudo-random).
* Gold Ring invincibility buff(including Lifeguard skill) now gives + 100% (99% is max) status resistance and 1200 minimum speed.
* Vampire Claws spell lifesteal from 10% to 30%.
* Paladin sword spell lifesteal from 8 to 25% and lifesteal from 17 to 25%.
* Removed ogre lvl 25 talent self dmg effect (trying to see if this is the cause of ogre random crash, in tests he does not seem to have problems)
* Removed ogre magi Fire shield (shard) , is working only vs real heroes (no sutch thing here on enemy side, with a small exception when they convert one player.)

Uppdatering: 9 aug, 2022 @ 5:16

* Piety ultimate now does not kill chen creeps and does not affect challenge boss.
* Added new host command "-effect_rate number" number = 1 to 20, reduce the animation effects rate for some skills (for now Sand king ult/shard and earth spirit ultimate)
* Challenge Boss:
--New mechanic that improves some skills base on the tier reward.
--lowered the level necessary for Tier 2 from 50 to 40, increased the level requirement for the next tiers(every 50 levels, that's 190 for max)
--Added extra reward for tier 4 edible fragment, and tier 5 fragment from tier 4 + full fragment.
--the chance to get invulnerability is disabled during brake. the chance to get 3-sec cc immunity remains unaffected.
* Earth spirit Rolling stone:
--higher str dmg rate
--SS effect now ads 3x your speed as dmg per tick
--New Effect: skill will improve based on Challenge boss tier reward
* Sandking Epicenter has a new effect base on Challenge boss tier reward and shard effect rate. and base skill buffs: less cd, better str dmg ration for all 3 sources.
* Rot has a new effect base on the Challenge boss tier reward.
* Phoenix nova has new effects based on Challenge boss tier reward and increased HP % scaling.
* Phoenix Sun Ray has a new effect base on the Challenge boss tier reward. Talent has a higher % bonus.
* Pugna Nether ward has a new effect base on the Challenge boss tier reward.
* Mirana arrow has a new effect base on Challenge boss tier reward.
* Barathrum FTF has a new effect base on the Challenge boss tier reward.
* Ice rapier has a new effect base on Challenge boss tier reward.
* Increase Boss Shiva guard armor bonus by 100 but reduce base armor by 100 for bosses who have that item.
* Increased base hp by ~1mil(that's ~10%) for Gods.
* Fire rapier armor reduction from 12 to 11, a full point less.
* Master or Weapons' Sword increased CD and reduced fire rapier proc chance, increased explosion dmg and now does 2x more extra explosions base on your level.
* Mana blade level mult from 20 to 18.
* Fix some bugs and abuses and some other stuff.

Uppdatering: 4 aug, 2022 @ 2:50

* Fix challenge boss dying at lvl 1.