Dota 2
Hero Attack On Gods
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Actualización: 3 AGO 2022 a las 15:48

* Gold ring now will trigger if you are affected by wraith king ultimate Aghanim (wraith) and have Helm of Undying Rdy in the neutral slot, Helm of Undying does not work with Wk ultimate aghanim (they do the same thing and wk aura has priority).
* Fixed Night Stalker passive not giving anything during the Day, increased his crippling fear As reduction.
* Fixed Cleave not working with Slight of Fist (Ember/Sven W).
* Slight of Fist(sven/ember) crit increased on the last levels(+700% at max lvl)
* Challenge Boss:
--cannot be started after min 100 of the game.
--reduced his base magic resist by ~20% (from 93% to 91%), he does not gain any MR or armor per level btw.
--base armor from 420 to 390
--now has 4% chance every second to become invul and immune to CCs for 3 sec.
--now gives a 25k gold bag for each tier reward
--added more info in summoning announce and finish challenge announce
* New reworked Items: Red Divine Rapiers from 1 to 5
--now gives bonus Output dmg against Sword Master challenge boss
--now gives spell amp
--the first level is Sharable Staking, the other levels are only shareable, staking means if someone buys you a part you can buy the second part and complete the item and be yours(the second item will be the owner)
--Sven Exclusive: instead of the red divine item bonus dmg he receives Base dmg.
* Fixed Master of Weapon's Sword being able to be refreshed from multiple sources and reduced the levels 1-4 fire rapier proc chance lvl 5 remains the same.
* Added extra Note(pres alt) for Master of weapon's second Hidden effect.

Actualización: 1 AGO 2022 a las 4:45

* Fixed shadow amulet abuse, now has 0 CD as a base not condition (it was used to spam and trick items like mimic mace, blast staff, obs etc is using a 10 sec cd item)
* Added reward info for challenge boss when DPS Challenge ends
Posts your Highest Scores for Challenge DPS Boss on discord, might reward a new Role for the Highest score on the month

Actualización: 31 JUL 2022 a las 10:28

New item: Master of Weapon's, Sword, the main ingredient for the item is rewarded after the challenge boss disappears(420s)
New Challenge Boss -Sword Master: The host can start the challenge by typing "-challenge", after part 2 starts (any time after that). the boss can't die, but he gets a new level(gets harder) and life every time he avoids death, he does not Ai to hunt for the base, is not immune to CCs, and does not block to high % dmg. Reward is base on the level you reach after time expires.
* Fixed Wraith King Ultimate aghanim aura triggering gold ring and still killing you, might have fixed other exceptions of death and trigger gold ring at the same time. Added 1sec extra duration for Wk aghanim.
* Fixed the multiple Enrage announce for the last round(enrage was activating according to the rule, so just visual)
* Fix Overwhelming blink having 0 blink range
* Hoodwink: Ultimate SS has an extra effect, agility gain per level almost 2x, added back the talent that changes his ultimate Dmg type, buffed boomerang(in utility).
* Abysal water blade recipe costs from 25k to 15k.
* and some other small stuff or fixes that i forgot.

Actualización: 24 MAY 2022 a las 7:44

* Added some extra guards for spectre boss passive to try avoiding some random crashes.
* Chen Units gain aghanim buff when they are converted or updated like broodmother. If chen has Aghanim's ofc

Actualización: 20 MAY 2022 a las 5:32

* Fixed Alchemist ultimate base attack time talent.
* Fixed Antimage Passive magic resist talent.
* Fixed Tiny Tree Channel (Scepter).
* Traxex's Necklace: New Super Scepter effect, chill stacks now increase by 5% for every second that passes , changed how Pure Speed calculations works, increased deep freeze %hp dmg, added to shop item list.
* Added another scaling element(lvl) for Disruptor Ion Hammer.
* Added an interaction with a certain inventory slot for Ultimate Bloodstone.
* Amalgamation carnage from base speed to all speed but 20% , adjusted int and agility % bonus from SS.
* Pocket Barracks now can only be one of each type planted at the same time, reduced the recipe stock time by a lot(from 2000s to 300s).
* Dimensional dorrway removed.
* Added Super Scepter effect for Spectre dispersion, and removed the distance limits.
* Pendant of Resurrection will not work from disconnected players and they will not be resurected unless you use the pendant from inventory first slot.
* Slayer active can't be used from outside of map(~5.5k range from center of the map).
* Solo: lvl 7 and 14 slayer fragment is guaranteed now, lvl 20 Edible fragment is guaranteed. To avoid confusion : Only the first 2 slayer fragments and first edible fragment.
* Broken wings:
--limiter now scales with your lvl a lot better(40x),(final limit is 80% higher for magic dmg).
--Depending on the slot the item is and if divinity is not up the item will not trigger on dmg instances smaler then limit / inventory slot.(slot 1 = 0 (OFF)).
--In divinity mode item deals less if your dmg instance is higher then limiter(up to 6 times smaler if is above 4x limiter).
* Monkey king bar lvl 5 now has an UP effect for Frostmourne.
* Red Divine Rapier now gives a lot more bonus dmg at max lvl.
* Double Troble round: when only one god remains alive(including -double) he will will get stronger , tankier , faster and some extra stuff and effects that affect players.
* Spectre boss might be a little harder(at lest one of them).
* Fixed Edible Daedalus having 50% crit rate instead of description one.
* Added 2 new quests(on discord)
* and some other stuff

Actualización: 3 MAY 2022 a las 8:36

*Fixed Gold Ring for bosses
*Luana Moonlight passive now starts with 10% chance instead of 0 and from 2x lvl to 3x lvl.

Actualización: 3 MAY 2022 a las 5:54

* Lowered the broken wings pure dmg limit calculations(magic limit remained the same). was buffed too much in the previous patch(even higher than the initial implementation)
* Viper Poison Attack: buffed max number of stacks to 27(30 with shard), added new talent for the skill mr reduction, rescaled mr reduction to match stacks and over.
* Added Super Scepter effect for Zuus ultimate.
* Removed Monkey king(temporary maybe), there's a bug from valve with his soldiers' ult, consumed aghanim: every time they spawn they add another aghanim animation on top of the previous one(super laggy after some time)

Actualización: 2 MAY 2022 a las 7:35

* Added back the precache wave before spawn code(some other changes to spawn remain). to remove the spike on round start for some ppl.
* Rip Tide: increased max lvl, buffed(- armor talent too), added new talent for naga, and added to Random skill pool.
* Armor bonus from Bosses gold ring aura now shows on other units(it was there but the UI was not showing that), mostly to not get confused in the Test lobby when you try Dummy dps or Misha.

Actualización: 1 MAY 2022 a las 9:22

* Fixed Grow Strong if is from random pool getting tons of stacks. Replaced the Icon for skill.
* Fixed Io ss venom giving a lot less spell amp then it was supposed.
* Fixed Windrunner ultimate getting broken after you target ground.
* and some other stuff

Actualización: 30 ABR 2022 a las 19:38

* WindRanger's Exclusive item Reveal: Traxex's Necklace - changed his on attack effect from physical dmg to pure and some other changes.
* Added Super Scepter effect for Amalgamation. (Io ultimate) -- might be too strong, so expect some changes next patch if yes.
* Fixed Cursed Bloodthorn
* Fixed Heartstopper Aura (Necrophos) regen
* Fix Hammer of the divine Unyielding stacks.
* Reduced Marci Unleash level required by 1(6 lvls less to max out)
* Pudge Root self dmg from 25% to 20% and the interval is 2 times faster(0.2s same dmg for 2 ticks as one before) for self dmg only.
* Medusa mana shield absorb damage per mana increased by 10x.
* Added item build suggestions for bristle, drow, huskar, and Phantom Assassin. thanks to Siliatra.
* Phantom Assassin: replaced a talent with the true strike talent and buffed ultimate by a small amount.
* Fixed localization for Hp bar(for big bosses)
* Broken Wings: Increased the dmg limit calculations(buff)
* Gold ring will trigger even on Self dmg now.
* Commander aura now affects other units than heroes, but the bonus is reduced to 20% of the full amount.
* Seer Stone: Bonus mana regen increased from 200 to 250
* Added new talent for Chaos Knight (10 lvl, left)
* Buffed Phantom Reflex SS effect: Radius by x4 and duration by x3
* Drow Multishot: added Super Scepter effect, new talent, new option autocast to not use frost arrows.
* OBS Prospectors passive: illusion gets extra levels and defense with every use on replay.
* Spirit Guardian: real illusions(obs, monkey, etc) now copy your hero snowball stacks, titan relic now considers the "Defense Mode min Cd" as a debuff(50% increase instead of 15%), and now proper triggers after piety remove the initial buff.
* Monkey king soldiers now have a chance(20%) to use the Spirit Guardian attack effect and gets lower after every success.
* Changed something on the Spawn and death events that might reduce some of the instability(crashes) when a round starts or might make it worse. try to report it if is the second.
* Marci Unleash SS effect: Amalgamation can have both Symbiosis effects at the same time.
* Tiny: Grow has more lvls now(buffed), added new talent for grow at lvl 25, Tree Grab: 5k stacks/hits, more bonus dmg /lvl, and now reduces your base attack time after lvl 3.
* Axe Ultimate has more cast rage and Aghanim aoe is almost 10x bigger.
* Bounty track now has an Exclusive effect with Seer Stone.
* Added Tiny Grow in random skills pool.
* DPS meter will not count "overkill" anymore (just current hp, the over %hp limit on gods will be counted correctly too), the detailed skills dmg now updates to M(millions) and B(billions).
* Made the animation for %hp limit hit(goods defense) be more visible.
* and some other stuff