Dota 2
Hero Attack On Gods
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Actualización: 8 SEP a las 3:47 p. m.

* Fixed models for some of the custom bosses and objects.
Grow Strong now has a retroactive bonus based on game time. The last level interval was reduced from 8 seconds to 7 seconds.
* Drow Multishot and Endless Wisdom retroactive bonuses buffed by ~50%.
* Queen of Pain:
Masochist Facet now scales with level, and the returned damage is 1% instead of 27%.
- Shadow Poison now has an option to turn on autocast, and Sonic Wave will cast Shadow Poison (landing before Sonic) and now starts at one stack (making it possible to gain stacks on the first Sonic). Some levels have zero impact bonus damage for those who want to optimize.
- Bigger range and faster (for SS synergy).

Actualización: 7 SEP a las 1:35 a. m.

* Fixed error loading resources

Actualización: 4 SEP a las 11:21 a. m.

* Fixed crash on Obsidian Rapier (proc particle was).
* The Crystal Maiden's Frostbite SS effect now provides bonus stats (which stack) based on game time and cooldown reduction (CDR) at the first use. The Crystal Nova shield facet now scales with the skill, and the Crystal Nova talent has been fixed.
* Cider Brew's stats have been fixed and updated, as has one bugged talent. The bonus damage for the Ignite talent has been increased from 30% to 1000%, and the duration has been increased by 100%. The base duration has been reduced to 3 seconds. The Primal Split talent has been increased from +10 to +1000 damage.
* Ursa Overpower SS effect now gives bonus stats on the first use based on game time and CDR. The SS effect now has an extra effect.
* Fixed the talents of the other heroes that had code tooltips instead of English. Most were visual, but some bugged talents were fixed too, like Omniknight's -3s CDR that wasn't working. Some may still be left, but they're hard to find.
* Map build components updated (related to stability). If any new problems appear, you can report them on Discord.

Actualización: 30 JUL a las 4:14 p. m.

* Lion's Dagon:
- Now, bonus stats scale with level.
- SS effect changed from 10x INT bonus damage to 10% (0.1) INT x charges bonus damage.
- Now has dual-type damage; its damage is split in two: 50% magic and 5% pure (pure is only 10% of the damage value).
* Lion's Finger of Death (the hero that spawns with it): The SS effect that is affected by Dagon has been changed to make the skill have two damage types, like Dagon.
* Replaced PA coup talent with a custom one that now gives 5%.
Silencer:
- Glaives of Wisdom Aghanim crit chance from 20% to 25%.
- Heap Int per Death Talent increased from 2 to 3.
- Replaced HP talent with +30% Glaives damage.
* Shadow Realm: Int damage increased by 5, and talent increased by 5. Now has a new passive effect for SS: increase base crit power per level, with a higher bonus after level 100.
* Slark Essence Shift talent increased from +3 to +5, and the maximum bonus per stack increased from 2.5 to 3.
* Fixed over 100 custom skills that were missing a visual tooltip update for talents. The talent bonuses were not reflected in the skills tooltip, but it worked. It was just a visual bug. There are still some more to fix.
* Fixed model error for demo, Misha, and cursed shovel units (Huskar, etc.).

Actualización: 22 JUN a las 4:42 a. m.

* Fixed void spirit crit talent from 140%(default) back to 9550% (report on discord if you find heroes with talents reverted to default numbers)
* Ballista max charges from 35 to 40 (implemented in previus update)

Actualización: 21 JUN a las 10:48 a. m.

* Fixed 100+ custom and vanila talents bugged by new dota patch (report if you find a hero with missing talents)
* Added vanila Dazzle innate back to the hero and sligly buffed its talent and normal values.

Actualización: 14 JUN a las 3:57 p. m.

* A new Super Scepter effect has been added for the Void Spirit, Astral Atlas (it has an additional effect on Astral Step).
* Void Spirit Astral Step now has an additional level (with ~2x damage on the last level), but it is harder to level up. Astral Atlas's base damage now scales with hero level and deals more damage from mana regeneration, but it needs more levels to max out.
* Greater Blast Staff has an additional passive that scales with level.
* Invoker now receives back its Exort spheres after an illusion uses them when using master of weapons sword (they can only exist on one hero). The Quas and Wex are not copied or taken by the Sword Hero/Illusion anymore.
* Challenge bosses now award Ability random item for each extra level after reaching the maximum tier reward. The chance to receive an item increases by 1% for each level, and it can exceed 100% (e.g., 230 extra levels = 2 guaranteed items + a 30% chance for a third item).
* Ballista now has a new command to save charges ("-saveballista"). The next Ballista upgrade or the next non-neutral Ballista will inherit the saved charges. Be careful when buying a neutral Ballista from 0.
* Fixed the Shadow Fiend's missing icon for Necronmastery, which resulted in an inability to swap the skill.
* Neutral Ballista and Neutral Apex now auto unequip and equip on the first buy to apply the bonuses (before, you had to do that manually; it is a Dota "bug" because they are upgrades of the same equipped item).
* Some items were moved from the shop to better fit the "secret shop" section.

Actualización: 7 JUN a las 6:34 a. m.

* Fixed Scarlet from preventing Dazle Grave, Undying Helm, and possibly other vanilla death prevention from working while on cooldown.
* Fixed Dazzle Grave's cooldown (back to 120s) and replaced the non-functioning Healing Grave talent.

Actualización: 26 MAY a las 9:40 a. m.

* Fix void resonant pulse not using Aghanim CD

Actualización: 26 MAY a las 7:27 a. m.

* Blur is no longer innate. It levels up with the special talent +2(30) stats thing. I might change the level thing later with a better solution.
* Fixed the Void Spirit Facet so that it changes in all damage type barriers. Fixed the level 25 talent so that it displays the correct numbers visually.