Rivals of Aether

Rivals of Aether

Smash Toon Link
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Update: 5 Mar, 2023 @ 11:40am

v1.54
Fixes / Other Changes
+ Added an extra Final Smash! (activated by pressing taunt instead of special)
+ If Toon Link loses ownership of his boomerang (for example when Villager pockets it), it will no longer count towards the cooldown (basically, he'll still be able to use it, just like in Smash)
+ Canon and Boss modes now have passive tornadoes spawning

Update: 4 Feb, 2023 @ 11:38am

v1.53
Fixes / Other Changes
- Replaced the White color alt with based GB Link alt (which includes a special version of the Wind Waker taunt)
- Replaced old rune F with a new one that makes Mirror Shield reflect projectiles

Update: 4 Feb, 2023 @ 11:34am

Update: 4 Feb, 2023 @ 11:30am

v1.51

Update: 29 Jan, 2023 @ 5:29pm

v1.52
Nerfs
- Made all Smash-style strongs somewhat weaker, and a bit more risky to throw out with some additional endlag
Fixes / Other Changes
- Fixed various issues when getting hit by moves that don't deal hitstun (ex: NSpecial charge being reset, hurt sfx being played, etc). Now those things should only happen if TL actually entered hitstun, as intended

Update: 22 Jan, 2023 @ 5:52pm

v1.50

Update: 22 Jan, 2023 @ 5:48pm

v1.51
Fixes / Other Changes
- Reanimated FAir to be closer to the Smash one

Update: 11 Dec, 2022 @ 9:24am

v1.50
Buffs
- Shield hitbox now also blocks projectiles if they would break in Clairen's field. Previously it would only break non-transcendent projectiles or ones marked as Blockable (but it might as well break any projectiles that normally can be broken by field as well)
Fixes / Other Changes
- Added some SFX when the passive shield hitbox blocks a projectile

Update: 22 Nov, 2022 @ 5:35pm

v1.49
Buffs
- Tweaked a lot of normals in small ways, mostly making them a few frames faster and in some cases adding a bit more kbs (ex: BAir is faster like the Smash version, probably the most major example as it was slow before)
- Boomerang combos a bit better with a consistent kb angle of 90, has a better throw angle system (should feel better to use), and more throw angles than before (with soft/hard versions of up/down added)
- Bombs now work like Bomb Arrows do; they're transcendant, but will explode on contact with damaging hitboxes (so kind of the same thing, but they have proper explosion sfx and a hitbox)
- Skull Hammer has super armor if fully charged
- Shield hitbox while idle is now also active during Walk, and a bit overhauled in general
Fixes / Other Changes
- Fixed Light Arrows having an error sprite trail if other characters interacted with it in certain ways
- Fixed some jank with DSpecial bombs, and fixed so all explosions should swap owner properly. Also fixed placed bomb colors so they don't turn into error sprites when interacted with in weird ways + better indicate the fuse time if reset etc
- Updated some compatibility with other KoB characters
- Colored outline when armored now recolors with alts
- Fixed shader stuff not working properly on the CSS when playing online
- Added projectile flipping code to fix projectiles being flipped wrong sometimes (rivals moment)
- Added Boss Mode if you set TL to CPU level 1, and improved TL's AI slightly
- Added anti-armor breaking code

Update: 17 Sep, 2022 @ 4:46pm

v1.48
Buffs
- FAir knockback increased (7->8 bkb, 1.05->1.1 kbs)
- NAir kbs increased (0.4->0.5, 0.4->0.7)
- FTilt kbs increased (0.4->0.9) and UTilt kbs increased (0.5->0.85)
- Deku Leaf USpecial can now be cancelled earlier if it has hit someone