Rivals of Aether

Rivals of Aether

Smash Toon Link
Mostrando 31-40 de 73 aportaciones
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Actualización: 23 AGO 2022 a las 20:31

v1.46

Actualización: 23 AGO 2022 a las 20:16

v1.47
Fixes / Other Changes
- Added Final Smash!

Actualización: 17 AGO 2022 a las 19:56

v1.46
Buffs
- Slightly decreased uncharged FStrong (skull hammer) and UStrong (sand rod) startup as they were a bit too slow
Fixes / Other Changes
- Fixed all voice clips when attacking playing a frame too late (causing them to often only play after hitpause ended if the move landed on the first frame)

Actualización: 30 JUN 2022 a las 21:07

v1.45
Buffs
- Increased FAir kbs a bit
- Increased UAir kbs a bit to kill better, and increased sourspot bkb to combo better. Sourspot hitbox is also a bit bigger and lasts a bit longer (overall the move should be a bit closer to the Smash version)

Actualización: 28 MAY 2022 a las 12:51

v1.44
Nerfs
- Reduced aerial spin attack bkb (8->7), kbs (1.0->0.95), and changed the angle to be a bit less vertical again (55->50)
- Reduced the fully charged kbs of grounded spin attack after it goes off ledge
Fixes / Other Changes
- Added mixed mode! If you hold UP while pressing Special at the start of the match to activate the Classic moveset, you get the Mixed moveset! Mixed moveset is what it sounds like; a mix of the Smash and Classic movesets, with some moves from each one!
- Added so you can press Attack+Jump during any of Toon Link's taunts to still activate Kewtian mode after the match has started (because based)

Actualización: 12 MAY 2022 a las 13:56

v1.43
Fixes / Other Changes
- Fixed runes sometimes disabling the new FTilt and UTilt spike hitboxes
- Fixed Smash Mode USpecial (spin attack) not growing in size correctly when Toon Link is beeg
- Voice is now default on, and can be turned off at the start instead

Actualización: 6 MAY 2022 a las 12:00

v1.42
Fixes / Other Changes
- Fixed a stray yellow pixel on one of the CSS drawings

Actualización: 6 MAY 2022 a las 7:37

v1.41
Buffs
- Increased Jab3 kbs (0.38->0.9)
Fixes / Other Changes
- If a bomb arrow is hit with an attack, it will explode (but the explosion can hit people when it does)
- All arrows can be grabbed by other characters, and all projectile hitboxes can be snacced

Actualización: 4 MAY 2022 a las 20:34

v1.40
Buffs
- DAir landing windbox now has proper knockback scaling, and is a bit bigger

Actualización: 4 MAY 2022 a las 20:05

v1.39
Buffs
- Aerial spin attack USpecial now has a more vertical angle (45->55), more bkb (6->8), and kbs (0.95->1.0)
- FTilt and UTilt now spike at the downward-moving parts, and DTilt has less endlag
- Increased lifetime of arrows so that they can be shot upwards and will fall back down again