RimWorld
Destroy Item
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Mis à jour le : 13 juin à 5h55
par Garwel

- Updated for RimWorld 1.6 (beta)
- Added mod icon

Mis à jour le : 15 mars 2024 à 12h38
par Garwel

Updated for RimWorld 1.5 (beta)

Mis à jour le : 13 juil. 2023 à 8h06

- Refactored code to use MapComponent instead of ThingComp, which allows destruction of any items (including, most importantly, chunks) and probably improves performance
- Progress bar doesn't show up if instant destruction is on

Mis à jour le : 2 juil. 2023 à 3h18

- Several pawns can now destroy an item simultaneously; you can set the max allowed of cooperating pawns in the settings (default is 2)
- Slightly increased mood debuff to the colonist who destroys a corpse (from -4 to -5 in total)
- Biotech: Wastepacks now pollute terrain (not just air) when destroyed, other dissolvable items also retain their effects
- Biotech: Changed the way embryos are recognized, which may improve compatibility with mods that add custom embryos
- Biotech+Ideology: Negative thoughts about destroying embryos are no longer nullified by "Corpses: Don't Care" precept
- Optimized job tick actions
- Don't show progress bar for items that don't have HP
- Settings UI uplift
- Added DDS textures (may improve loading speed and memory usage)

Mis à jour le : 16 janv. 2023 à 11h58

Fixed error log spam when loading the mod without Ideology DLC

Mis à jour le : 11 janv. 2023 à 6h48

- Added a hot key (X by default) to designate an item for destruction
- Some small under-the-hood optimization

Mis à jour le : 26 oct. 2022 à 8h46

- Negative thoughts (about destroyed corpses) now appear while the pawn is doing the destruction job, not when it's over, but they don't stack
- Added a negative thought when destroying human embryos (Biotech)
- Wastepacks now produce toxic gas as they are being destroyed (Biotech)
- Fixed Cannibalism: Required (strong) precept not nullifying the negative thoughts (Ideology)

Mis à jour le : 10 oct. 2022 à 11h31

Updated for RimWorld 1.4

Mis à jour le : 9 aout 2021 à 13h54

- Fixed the DLL being located in the wrong folder, which led to the old version of the mod to be loaded
- Fixed XML errors when launching game without Ideology

Mis à jour le : 8 aout 2021 à 22h35

- Your pawns won't get bad thoughts after destroying corpses if their ideologion is ok with that
- Fixed mod settings not being loaded