Crusader Kings III

Crusader Kings III

Amerindian Steppe Tribe
目前顯示第 11-20 項,共 149 項
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更新:2021 年 11 月 6 日 @ 上午 7:22

- Rearranged portrait modifier weighting regarding headgear so that a more varied selection is available to be worn by characters automatically
-- Ruler headgear will still be worn when appropriate 100% of the time

更新:2021 年 11 月 6 日 @ 上午 6:06

- Updated the previous item's texture so it looks more like fur all around

更新:2021 年 11 月 6 日 @ 上午 4:06

- Decided to put a few additional doodads on the buffalo headdress with horns

更新:2021 年 11 月 5 日 @ 下午 12:32

- Moved a few item categories up in the Barbershop to mitigate the scrollbox bugging out due to its length hitting the bottom edge of the screen
-- Now it has more room to expand and scroll with less interruptions

- Added a version of the belt with feathers for shaman who are also the court physician or a herbalist or mystic
- Added patterned cloth shoulder pads for males as a chest item

- Fixed the inverted shine texture on the nose ring

- Added a buffalo head headdress with horns, will be rarely worn by topless going warriors of high caliber
-- In the Barbershop 'Amerindian Buffalo Head And Horns' under 'Headwear'

更新:2021 年 11 月 4 日 @ 上午 8:46

- Added a flower headdress for women

- Added a belt with feathers for male physicians, mystics and herbalists
-- Shaman won't wear it
-- Will only be worn if going topless
-- Can be found as a belt in the Barbershop under 'Belts' with a normal belt and a fur belt variation

- Added a dozen male names plus added their likely etymologies into the 'Male names and their meanings' in the 'More about the culture' decision
- Added a dozen dynasty names

- Updated vocabulary file

更新:2021 年 11 月 2 日 @ 下午 3:32

- Finally managed to make it so that battle events that are eligible to happen to your brothers, sons or grandsons will only happen to ONE of them,
not every one of them present as a Knight/Champion at the battle with the help of the "lists" functionality

- Added a variation to the chest strap that goes over the left shoulder instead

- Added a buffalo skull chest item worn by court physicians if they're going topless
-- Shaman who are court physicians will still wear their shaman chest item

更新:2021 年 11 月 1 日 @ 下午 2:57

- Added a new necklace model exclusively for independent Kings and Emperors, it's in the Barbershop too, 'Amerindian Royal' under 'Necklace'

更新:2021 年 11 月 1 日 @ 上午 11:38

- Veeery slightly moved the horn item hanging on the right side of the belt so as not to clip with the newly added knife item and vice versa
- Adjusted placement of male earrings and added a new double looped model with gold and silver variant

更新:2021 年 10 月 31 日 @ 下午 3:03

- Fixed it so all premade rulers' face paints can be customized and their preset appearance won't override your choices

- Added 3 hairstyle variations (Northern Lords DLC required)
:: Amerindian Long Braids 1 Double E, Amerindian Long Straight C and D

- Saved hairstyle combinations as single mesh files allowing for the removal of all their extraneous gene categories as well as portrait modifiers
- They will now be directly found in the Barbershop alongside the rest of the hairstyles

- Added 6 hair style addon parts into the Barbershop
-- They can be found straight below the 'Hair' selections, called 'Hair Extras'
-- This way you can add flavor to the character's hairstyle with an extra braid or knot or whatever
-- They are not intended to look 100% with ALL the different hairstyles but since they're optional you can pick the addon part you want and that fits the look of the character's chosen hairstyle
-- The hairstyle addon selection is in the Barbershop only and only available to the Player, the AI will only pick from the main 'Hair' category
- No longer possible to add a hairstyle addon thru the 'Customize' character interaction

-- The hairstyle addons added are :
:: Steppe Braids
:: Long Strands
:: Top Knot
:: Braids Front (Northern Lords DLC required)
:: Top Whip
:: Braid Right Shoulder

- Similar condensing of headgear genes where the separately existing parts are now combined into a single mesh file freeing up unnecessarily used genes

- Fixed parameters for randomly created characters where sometimes the mouth would protrude more than looked reasonable

- Reduced the overall eagerness of vassals and courtiers to ask to be allowed to embrace the Cheshkawanee culture to make it less spammy for the Player

- Removed the Amerindian eye gene since it does not look distinct from the normal default eye which they'll all now be using if they had been using the previous gene

- Characters of this culture will no longer wear foreign crowns and other assorted headgear at random

- Your Knights/Champions of this faith/religion will gain a character modifier increasing their combat ability if your Shaman is also your Knight/Champion

- Stewards of this culture will now dangle a set of beads instead of holding a coin purse in the Council View Window, and if they are using the Steward pose outside it

- Added a female headband with 3 variations
- Removed the female sub saharan 03 hairstyle from use for women of this culture due to its excessant clipping
-- Added the same headbands for males but with feathers for decoration

- Added 6 female earrings with gold and silver variants each
- Removed the earrings from the Amerindian versions of the two Steppe hairstyles for women that had earrings already in the base model

- Added prison wrist and neck shackles using the base game model. They are not applied automatically but you can force them on a character thru the 'Customize' character interaction
and selecting the "In Shackles" pose
-- The neck shackle is also available in the Barbershop under 'Necklaces'

- Added a new knife model using base game assets that is worn on the right side hanging from the belt
-- Also in the Barbershop

- Added a new quiver model with arrows that hangs from the right side of a male character's belt. They may wear this quiver instead of the normal one, chosen randomly. You can also find it in the 'Belt Extras' category in the Barbershop
- This new quiver model replaces the old poorer quality one
- Characters eligible to wear quivers will now also wear them while out hunting if the Hunt activity is underway
- Characters will now also equip a bow on their backs when going to war, but not everyone. Hunter trait having characters will

- For those of you playing the home game and reading your error.log you'll notice the game spam a ton of error lines if you have saved games in your save game folder that are from before this update.
Those errors are benign but the game annoyingly looks thru even the old saves and then nags about any missing genes. They aren't missing as such but have been renamed or condensed under fewer genes.
It won't be flagging errors for saves made after this update. None of these errors affect gameplay or stability, they are merely artifacts of the game looking thru old data

- Updated vocabulary file

更新:2021 年 10 月 20 日 @ 下午 6:52

- Fixed several re-used original vanilla hair meshes that I had ported from female to male

- Made Body and Face paints now selectable thru the 'Customize' character interaction
-- While doing that noticed I had skipped one body paint in the modifiers months ago leaving 1 missing. Now all 18 show up as they should

- Updated vocabulary file