Stellaris

Stellaris

[OUTDATED!] Mass Effect: Crucible
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Uppdatering: 18 mar, 2021 @ 9:16

Changes:

  • Minor AI start balance changes

Uppdatering: 10 mar, 2021 @ 8:39

Changes:

  • Minor AI changes

Fixes:
  • Fixed compatibility with More Events Mod and Archaeology Story Pack

Uppdatering: 9 mar, 2021 @ 14:17

New:

  • Omega empire added
  • Prothean Remnant empire added
  • New Secret Prothean Facility event chain (forms part of Reaper end game crisis)
  • Prothean Sphere relic added
  • More habitable systems added throughout the galaxy
  • Minor empire classification added

Changes:
  • Parnack Regime is now a playable prescripted empire
  • Raloi Republics is now a playable presrcipted empire
  • Vol Protectorate now has a new Special Protectorate status (allows expansion, diplomacy etc)
  • Mass relay activation tech will now appear at tier 1 instead of tier 4
  • Salarian Union authority changed to Oligarchic (was democratic)
  • Migrant Fleet will now trade 100 element zero (instead of 10) for 5000 credits
  • Less border gore (AI is far less likely to build an outpost in a far away system containing a mass relay)

Fixes:
  • Cerberus and Collector empires will now colonize correctly
  • Players will now get all techs at the end of the Mars dig site event
  • Citadel dig site should now always appear
  • Can now make claims on Geth Consensus
  • Minor localisation fixes

Uppdatering: 6 mar, 2021 @ 6:42

Fixes:

  • Rebuilt Nakmor event will no longer trigger after every blocker is cleared on Tuchanka

Uppdatering: 6 mar, 2021 @ 4:30

Changes:

  • Vanilla crises have been added back
  • No longer requires Federations and Megacorp DLC's

Fixes:
  • Vanilla empires will no longer spawn

Uppdatering: 5 mar, 2021 @ 14:20

Fixes:

  • Vol Protectorate, Illuminated Primacy and Courts of Dekuuna will now spawn/be playable (New game required)

Uppdatering: 5 mar, 2021 @ 10:22

Fixes:

  • Vol Protectorate will now start as a protectorate instead of a vassal

Uppdatering: 5 mar, 2021 @ 7:53

New:

  • Element Zero drive techs (FTL speed increase) - 5 levels
  • Element Zero Edict (Increases FTL speed for 10 years)

Changes:
  • Minor changes to the Tartarus debris field (Collector start system)

Fixes:
  • Ship prefixes now show up as intended
  • Migrant fleet visit planet modifier fixed (will now disappear 1 year after fleet leaves orbit)
  • Minor localisation fixes

Uppdatering: 4 mar, 2021 @ 10:52

Uppdatering: 4 mar, 2021 @ 10:05