Total War: WARHAMMER II

Total War: WARHAMMER II

Empire Master Engineers II
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Uppdatering: 6 okt, 2021 @ 20:23

Updated for The Silent and the Fury:

  • Burst skill now applies to the repeater engineer when mounted on his war balloons
  • And also mounted on his war wagon and steam tank. I suspect it didn't apply to those two for a good reason though. We'll see.

Uppdatering: 14 jul, 2021 @ 16:37

Updated for The Silent and the Fury:

  • No major changes

Uppdatering: 12 jul, 2021 @ 13:53

  • Set training levels to "trained" across the board to fix a bug.

Uppdatering: 22 jun, 2021 @ 13:35

  • Fixed handgun and silverbullet projectiles being swapped after upgrade.

Uppdatering: 3 maj, 2021 @ 16:40

  • Changed sharpshooter icon to show it increases battle speed.

Uppdatering: 26 apr, 2021 @ 12:38

  • Removed Engineers being able to be built from turn 1. It was a testing thing I forgot to remove.

Uppdatering: 16 apr, 2021 @ 17:03

  • New "War Balloon" mount for Master Engineers. Model and textures by Crisord.
  • Note: New animation set for the new mount: "bl1_empire_war_balloon"
  • Another note: Agent uniforms have been shuffled around a little bit. "_rider" so the rifle engineer doesn't have their rifle's stand when mounted on a horse. And "_wb_rider" so the engineers have scale 1.0 when mounted on their war machine mounts.

Uppdatering: 6 apr, 2021 @ 7:48

  • Mostly fixed an animation error with Longrifle's holstered sword
  • New ui icons to differentiate the three engineer types
  • Repeater engineer now has a mounted animation for his repeater pistol ability

Uppdatering: 21 mar, 2021 @ 13:29

  • Wulfhart can now recruit Jubal in Sartosa in Vortex and Wissenland (like normal) in ME

Uppdatering: 19 mar, 2021 @ 11:16

  • Removed non-vanilla TEB factions from the blacklist. Goddamn it CA...