Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Bomb Timer Modifier
Showing 11-20 of 28 entries
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Update: 3 Sep, 2024 @ 11:57am

[v2.10]
- Fixed time formatting for when `displayHours` is turned off
- Fixed Unity complaining about persistentDataPath in Editor

Update: 2 Sep, 2024 @ 7:47pm

[v2.9]
- Fixed bug with Factory
- Lag fix test

Update: 2 Sep, 2024 @ 5:11pm

[v2.8]
- Timer color can be set from missions
- Add this tag somewhere in your mission description, e.g.: `[timer:color:magenta]` or `[timer:color:#1e1e1e]`

Update: 2 Sep, 2024 @ 1:21am

[v2.7]
- `customColor` setting! It can be set to a hex code (prefixed with #) or one of: red, cyan, blue, darkblue, lightblue, purple, yellow, lime, fuchsia, white, silver, grey, black, orange, brown, maroon, green, olive, navy, teal, aqua, magenta
- Factory and Multiple Bombs fixes
- Zen mode fixes
- Performance optimizations

Update: 1 Sep, 2024 @ 10:19pm

[v2.6] Possible performance fix

Update: 1 Sep, 2024 @ 9:19pm

[v2.5]
- Strike display updates properly when strikes are removed e.g. via Command Line
- Strike display displays strikes 100-9999 properly
- Performance fix: only update strike objects when value changes

Update: 1 Sep, 2024 @ 8:12pm

[v2.4]
- Fix mod settings updater

Update: 1 Sep, 2024 @ 6:11pm

[v2.3] Major update
- Added mod setting: `displayHours`
- Enabled by default. Disable to use original timer format e.g. 90:00
- Fix logic again for switching to numbered strike counter

Update: 1 Sep, 2024 @ 5:22pm

[v2.2] Internal change for another mod

Update: 1 Sep, 2024 @ 3:13pm

[v2.1] Hotfix
- Fix logic for switching to numbered strike counter