Garry's Mod
MRTS Beta
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Aggiornamento: 17 giu, 16:27

fixed map

Aggiornamento: 17 giu, 16:14

testing stuff

Aggiornamento: 16 giu, 9:13

Fixed mrts_lumber borders

Aggiornamento: 15 giu, 21:14

Added map 'mrts_lumber'

Aggiornamento: 14 giu, 20:49

fixed typo that broke barracks queue visuals

Aggiornamento: 14 giu, 18:06

Leaked water and energy now contribute to increase your capacity of that resource at a 5 to 1 exchange rate
Water tank:
> Cost: 100w -> 150w
> Capacity: 50w -> 100w
Energy accumulator:
> Cost: 300w 50e -> 200w 50e
Wall:
> Cost: 75w -> 50w
Relay:
> Cost: 100w -> 75w
Radar:
> Sight: 500 -> 750
Scout:
> Sight: 200 -> 250
Reduced build time of all economy buildings from 10 to 5
Increased HQ water income from 5 to 6
Smoothed the visual progress of capture points
Added a check to prevent spawning units while inside of a brush or prop
Added an 'info' button that lets you click on a unit to get information about it, useful to inspect units from other factions.

Aggiornamento: 13 giu, 12:35

Fixed even more FoW related errors

Aggiornamento: 13 giu, 12:21

Fixed more FoW related errors

Aggiornamento: 13 giu, 11:38

Fixed FoW related errors

Aggiornamento: 13 giu, 9:56

Units hidden by fog of war no longer send any networking messages to clients that can't see them
Changed most visual and FX related network messages to use the unreliable channel
Added command `mrts_fix_client_desync` to attempt to resolve the issue of FoW breaking on very large lag spikes