XCOM 2
[WOTC] Tactical UI Kill Counter Redux
Mostrando 1-10 de 17 aportaciones
< 1  2 >
Actualización: 11 JUN a las 23:40

v2.5

UPDATE: Added an MCM option to not have the Kill Counter fade out/in during Com-Vid.
This is useful if you adjust it's position to somewhere not the default. Requested by Dylan Walsh :)

Actualización: 16 MAR a las 7:37

v2.4

UPDATE: At the request of CerebralCloud and tested by DeaconIvory adds the "resistance" team count to the displayed numbers. This might be highly more useful in a LWotC setting than elsewhere but it was weird that I skipped this team previously.

Actualización: 14 FEB 2024 a las 7:09

v2.3

BUGFIX: Fixed an uneeded logspam script trace warning.

Actualización: 5 AGO 2023 a las 3:54

v2.2

BUGFIX: The code refactor messed up one of the logic checks for showing total/remaining if the ShadowChamber was built. Now Fixed. Many Thanks to LordAbizi for finding the issue :)

Actualización: 3 AGO 2023 a las 13:33

v2.1

UPDATE: Thanks to profilling and code review from ExitSign mod now runs smooth as ever. Refactored internal code.

Swapped the MCM package to the 'updated' MrNiceUK version, much nicer for me to work with and code-wise looks so much cleaner

Mod Translations updated.

Actualización: 29 DIC 2021 a las 8:06

v2.0

UPDATE: Update to Spanish translation provided by Pryda4Ever to include the new MCM string for XCOM units. Many thanks !

Actualización: 28 DIC 2021 a las 15:57

v1.9

UPDATE: Now has an MCM toggle to count number of XCOM units alive/killed.
Off by default. XCOM units do not count for remaining/total and are not counted in single colour mode. This update was suggested by Blabba754.

Actualización: 26 DIC 2021 a las 17:38

v1.8

UPDATE: Spanish translation provided by Pryda4ever .. Muchas Gracias !

Actualización: 29 NOV 2021 a las 14:47

v1.7

UPDATE: Updated new russian translation provided by Aks that also includes the full MCM text !! Thankyou !!

Actualización: 19 NOV 2021 a las 18:50

v1.6

BUGFIX: Caught an issue that could cause crashing with the Shell Screen (Main Menu) pop-up when it displays at the same time as the pop-up from ShireMct's Point Based Not Created Equally OR TeslaRage's Prototype Armory Individual Build Checker.

There is still a minor issue with alpha-transparency if all these screens appear at the same time.