Sid Meier's Civilization VI

Sid Meier's Civilization VI

District Expansion: Industry
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Actualización: 19 ENE 2023 a las 4:15

Water Mill in City Center is no longer moved to Industrial Zone but renamed to "Irrigation Wheel", with the IZ getting a new "Water Mill" building to improve compatibility and reduce footprint. This also means that the changes to the Granary were removed and will no longer interfere with any City Center mods. Eureka changes were removed as well due to that.

Actualización: 23 NOV 2022 a las 14:36

Adjusted Lincoln's ability to only grant free units for the first three tiers in the Industrial Zone, thereby avoiding the power plant conversion exploit while keeping the intended number of free units per industrial zone to a total of four.

Actualización: 5 NOV 2022 a las 19:19

Added a new policy, see description for details.

Actualización: 1 ABR 2022 a las 3:58

updated art files to allow compatibility with Starborne Emissaries

Actualización: 6 DIC 2021 a las 2:38

- Keiretsu’s bonus now matches the description (25% Production bonus to Projects instead of 20%)
- Fixed Keiretsu’s text with Civilizations Expanded active. Will no longer mistakenly claim to replace the Factory.
- Gameplay changes of this mod no longer loaded with Golden Age, allowing it to access the assets added by this mod for use as desired.
- Added support for upcoming compatibility mod with Harmony in Diversity.

Actualización: 19 JUL 2021 a las 17:16

now allows converting Logistics Center into Renewable Energy Power Station

Actualización: 4 MAY 2021 a las 19:07

fixed Ma Jun (for real, this time)

Actualización: 18 ABR 2021 a las 9:36

- fixed Ma Jun's production applying to tiles instead of great works of writing
- fixed Water Mill yields and description. Now properly states that it receives +1 Production per district next to a river.
- Wind Mill given an additional adjacency boost from being built next to coast, but cost increased slightly.
- added portraits for Real Great People and Real Stylish Great People. Thanks to Plati for providing the images!

Actualización: 4 ABR 2021 a las 20:51

- Added three new great engineers to classical era and one to renaissance era. See description for details.
- Fixed technology requirement of "Convert to Logistics Center" project.
- Electronics Factory / Keiretsu can now be converted into power plants properly.
- Fixed Invention and Standardized Measurements policies not applying correctly.
- Fixed placement of Windmill in Oppidum.
- Added support for Sukritact's Egypt Rework (Set-Ma'at district).

Actualización: 27 FEB 2021 a las 10:46

moved Mill Race to city center so that it no longer gets pillaged by spies sabotaging industrial zones.