Rivals of Aether
Terra
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Обновление: 7 сен в 13:02

v1.12

Back Air (both)
- Increased landing lag from 4 > 6

Up Air (both)
- Sour spot angle changed from 60 >70
- Hitbox lifetime reduced 8 > 5

Forward Special (both)
- Hitstun Multiplyer of .8 added
- Base knockback increased 5 > 6
- Made it so that on parry, the reflected fireball passes through platforms


Up Strong (uncharged)
- Raised the sourspot angle from 80 > 90

Uspecial (both)
- Raised the sourspot angle from 70 > 90

Nair
- Adjusted to make the hitboxes match the attack animation better. Reverted the second hitboxes life time back to 3 frames.

Jab
- Added endlag to jab 1. Raised the angle on jab 2 from 65 > 70.

Forward Strong (uncharged)
- The uncharged version comes out 6 frames earlier than the charged version

Обновление: 18 окт. 2021 г. в 18:30

v1.11

Обновление: 18 окт. 2021 г. в 7:43

v1.10

- Fixed a bug in which Terra would be unable to use a charged aerial after using an uncharged aerial and subsequently entering a specific state such as double jump or air dodge.

Обновление: 16 окт. 2021 г. в 0:40

v1.9

Dash Attack:
- Lowered the angle from 60 > 55.

Up Tilt:
- Reverted the previous decrease in hitbox size so that the move hits the platform again.

Forward Tilt:
- Added a smaller hitbox inside of Terra.
- Lowered the angle from 60 > 55.

Down Tilt:
- Added a smaller hitbox inside of Terra.

Jab:
- Fixed a bug in which Jab 2 hitbox was timed slightly later than intended.

Back Air (Bio):
- Reworked the move to deal 4 consecutive hits much faster. Animation changed to match.
- Added 3 frames of endlag.

Up Strong (Flood):
- Added an additional hitbox closer inside of Terra for ease of use.

Forward Air (Flare):
- Added an additional hitbox closer inside of Terra for ease of use.
- Added +1 vsp to window 1. This is to make sure Terra can consistently get the hitbox out with a short hop.

Up Air (Holy):
- Added an additional hitbox closer inside of Terra for ease of use.
- Switched sfx around so that the sfx on sourspot uncharged Holy is more noticeable.

Forward Strong (Thundara):
- Added more hitbox closer inside of Terra for ease of use.

Down Special (Drain):
- Fixed a bug where jump canceling Down Special prevented the move from going on cooldown.

Обновление: 6 окт. 2021 г. в 13:31

v1.8

Down Air (Graviga):
- Uncharged variant can now be destroyed on hit.

Forward Air (Flare):
- Increased lifetime by 1 frame for both variants.

Up Air (Holy):
- Increased base hitpause from 5 > 7 on uncharged sourspot.

Dash Attack:
- Increased duration of startup. Move now hits on frame 16.

Forward Tilt:
- Lowered angle from 70 > 60. This should make it easier for hit opponents to DI out.

Up Tilt:
- Hitbox has been shrunk to better match the animation.

Обновление: 29 сен. 2021 г. в 15:32

v1.7

Down Air(Graviga):
- Added a short airstall to both versions of Terra's Down Air. The purpose is to help improve her recovery just a little.
- Decreased end lag of the move by 4 frames. This is to make her more actionable after the air stall and doesn't increase her ability to spam gravity projectiles.

Up Strong(Flood):
- Base knockback of charged variant decreased from 10 > 9.
- Knockback scaling of charged variant decreased from 1.3 > 1.2
- Base knockback of uncharged variant decreased from 8 > 7.
- Knockback scaling of charged variant decreased from 1.3 > 1

Down Strong(Quake):
-Knockback scaling of uncharged variant decreased from 1.2 > 1

Neutral Special (Blizzara):
- Freeze duration of charged variant decreased 90 > 60 frames.

Обновление: 11 сен. 2021 г. в 15:06

v1.6

Neutral Air
- Hitbox size reduced.
- First hit damage reduced from 4 > 3. Second hit damage reduced from 4 > 3.
- Lifetime on both hits reduced from 3 > 2.

Dash Attack
- Hitbox size reduced.

Forward Tilt
- Hitbox size reduced.
- Endlag increased by 1 frame.
- Damage reduced from 8 > 6.

Обновление: 6 апр. 2021 г. в 17:51

v1.5

- Up Air (Holy) landing lag reverted to 5.

Обновление: 6 апр. 2021 г. в 14:39

v1.4

- Up Air (Holy) landing lag increased from 5 > 8. This allows for short Uair strings off of a double jump but denies the move from being overly oppressive through landing.

- Down Special (Drain) immediately breaks the target out of freeze or bury upon hit. This limits the potential for cheesy strategies.

- Terra can never inflict bury status and freeze status simultaneously.

Обновление: 14 мар. 2021 г. в 21:01

v1.3

- Neutral Air hitbox size reduced. The attack no longer hits behind Terra.
- Max Air Speed reduced from 6 > 5.5. Air Acceleration reduced from .35 > 3.
- Down Tilt start up increased by 3 frames. Hits frame 7.
- Using uncharged magic attacks no longer depletes charge meter (except Down Special). Meter gain is instead merely paused for the duration of the attack.
- Charged Up Special (Tornado) does not put Terra into pratfall.