Rivals of Aether
Heartbrake
Показані результати 1–10 із 18
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Оновлено: 30 серп. о 0:16

v1.15
"Buffs? In MY Heartbrake patchnotes?"
"(Vortex Gallery Patch)"

+DAir landing lag decreased (8f->7f)
+DAir endlag decreased (15f->13f)

+NAir damage increased (10->11)
+NAir final hit knockback decreased (7->6)
+NAir final hit knockback scaling decreased (0.6->0.4)
>"Winning neutral with this move or finding a way to confirm into it should now be more rewarding. It is also better at doing funny loops."

-DStrong friction (ground+air) during endlag slightly increased
>"This is a very small change, but should make it a liiiittle bit easier to punish and space around when Cool Tech is being used."

+Pulse Curse duration greatly increased [basically reverted] (12f->180f)
-Pulse Curse split time increased (14f->16f)
-Pulse Curse reform time increased [reverted] (12f->15f)
>"This is a compromise of the old and new versions. Should last long enough that it's once again easily parriable if used recklessly, but less long to encourage some faster gameplay."

Оновлено: 23 черв. 2024 о 22:27

v1.14
"Heartbrake made a lot of people not have fun again."

+ustrong scoop hitbox adjusted and improved to link into the multihit slightly more consistently
-ustrong endlag increased (16->18)
-ustrong final hit damage decreased (4->3)
-ustrong scoop damage decreased (2->1)
-ustrong scoop width very slightly decreased
>"Although UStrong isn't meant to be a good ground-to-air kill option, the fact that it can drop so easily is a bit concerning. It's been buffed in this way, but to compensate, it's now laggier and slightly weaker to make it a less oppressive option."

-fspecial lifetime reduced (18->15)
-fspecial midrange knockback reduced (2->1)
-fspecial far knockback reduced (0.1->0)
-fspecial is now fully crouch cancellable (effect 12 for short and midrange windows)
-fspecial cooldown increased (45f->60f)
>"FSpecial lifetime change means each range window is a frame shorter, lowering the effective range of the needles for dealing hitstun."
>"FSpecial is a bit too strong as a ranged option for a character meant to struggle in this department. Since the new pulse curse changes seem to buff this move considerably, it's been nerfed accordingly."

+air friction increased (.03->.04)
-knockback adjustment increased (1.15->1.18)
-hitstun gravity increased (.5->.52)
>"Heartbrake's fragility is meant to be a core weakness. however, her lightness and good movement makes it hard to get combos against her, defeating this weakness. These changes should result in near identical death percents at 90 or above, but make her much easier to combo at lower percents, like a spacie. These changes may be reverted if they make the character too difficult to survive with, or too strong for other unforseen reasons."

*pulse curse now no longer applies duplicates on oplayer objects (hopefully) (thanks DeltaParallax)
~pulse curse follow speed decreased
~pulse curse follow distance increased
~pulse curse friction increased
++pulse curse split time greatly decreased (25f->14f)
+pulse curse reform time decreased (15f->12f)
--pulse curse lifetime MASSIVELY decreased (300f->12f)
-pulse curse stun time decreased (40f->30f)
-pulse curse blast size slightly decreased (96px->92px)
>"This is an experimental change, meant to make Pulse Curse a more interactive mechanic. It no longer functions just as a huge hitbox trap and now requires some more active play to get use out of. This also has some upsides, as the lower lifetime means the ability to spawn and detonate way more pulse curses per match, which is why the stun has been reduced."

-bair sourspot hitbox height decreased (34->30)
>"That move is huge." -Dakota

Оновлено: 10 груд. 2023 о 15:14

v1.13

*Previous patchnotes are now accurate.

Оновлено: 10 груд. 2023 о 15:13

v1.12

Оновлено: 10 груд. 2023 о 14:20

v1.12
"The community patch!"

*Added HUD icon for whether Heartbrake has v-brake available or not.

*When buffering an aerial during grounded v-brake, Heartbrake should be able to properly maintain momentum.

-Increased Fair endlag: 13f -> 15f (20f -> 23f on whiff)
-Decreased Fair sweetspot base knockback: 8 -> 7
-Decreased Fair sourspot damage: 10 -> 8
-->This move's reward was a bit skewed, as it killed very early on DI out, but if the sourspot hit on DI in, you would die to an uair. This should make both situations slightly less strong.

-Decreased Bair sourspot damage: 9 -> 7
-Increased Bair sweetspot hitpause scaling: 0.6 -> 0.75

-Dstrong now limits Heartbrake's sp
-Increased Dstrong hitpause scaling: 0.6 -> 0.75
-->This should put the move more in line with base cast Dstrongs such as Sylv's (0.7) and Orcane's (0.8)

-Increased Ustrong endlag: 14f -> 16f (21f -> 24f on whiff)

-Increase Uspecial landing lag: 6f -> 10f
-Lowered Uspecial multihit hitstun multiplier: 1 -> 0.75

Оновлено: 17 лип. 2023 о 19:52

v1.11
"Yuuto is broken."

~Added GeneralChimp Battle alt

Оновлено: 12 верес. 2022 о 13:49

v1.10
"Back from Vacation Patch"

+DAir landing lag decreased (11->8)
-->This move didn't see enough use anyway.

+FAir sweetspot knockback scaling increased (0.95->1.05)
-FAir sweetspot base hitpause increased (9->10)
-FAir sweetspot hitpause scaling increased (0.7->0.8)
-FAir sweetspot base knockback decreased (9->8)
-->There were many complaints about forward air killing opponents at very early percents near ledge. These changes should hopefully make it kill a little earlier from center stage, but much later at ledge, especially with good DI. This may need to be changed again soon, depending on feedback.

+FAir sourspot knockback scaling decreased (0.75->0.6)
-->This change was repeatedly requested by one of Heartbrake's most...vocal players. I hope this satisfies you :^)

+DStrong first hit removed
+DStrong active time unchanged (effective second hit active time 2->4)
+DStrong base knockback increased (7->8)
+DStrong hitbox size very slightly increased (Roughly 4 pixels in both dimensions)
=DStrong knockback flipper set to 6 (sends away from the player)
-DStrong base hitpause increased (6->8)
-DStrong hitpause scaling increased (0.5->0.6)
-DStrong now applies a slight ground friction increase during the first window
-DStrong endlag very slightly increased (14->15)
-->Similar to FAir, this move was taking stocks too early, as a result of its unpredictability. This was intentional, but may have been too extreme, so the extremes of the move have been smoothed over slightly. Sentiments on the FAir changes also apply here.

+USpecial final hit knockback scaling slightly increased (0.45->0.5)
=USpecial final hit hitsound changed (medium1->medium2)
-->I don't want to make the move connect more often right now, so I GUESS it should be a little bit more rewarding to land instead.

Оновлено: 29 верес. 2021 о 20:52

v1.9
"oanjfdpiehbf;iawoehrjnfdwa"

same update as last time but with a couple different things

Оновлено: 29 верес. 2021 о 20:42

v1.8
"Woops"

++Fixed huge dash speed fuckup error (6.5 -> 8)

Оновлено: 29 верес. 2021 о 20:34

v1.7
"LANDKON WIN"

Balance:

+FAir sweetspot KBS ACTUALLY increased (Woops)

+Dash attack KBS increased (0.8 -> 0.85)
-Dash attack hitpause increased
> "Apparently people would like to DI this move? Seems kinda weird but okay. I'm increasing the knockback to compensate though.

Cosmetic:

~Dash attack sound effect retimed (Nobody noticed this? Not even me?)
~Dash attack sounds made more impactful
~Added Landkon Victory alt