Space Engineers

Space Engineers

Build Info (bleeding edge build)
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更新于:2023 年 5 月 23 日 下午 1:52

ModderHelp
- Added info to notices about mountpoints for local mods (elevated to error, added workaround).
- Combined all IsAirTight recomendations into 2 notices, definitions grouped by file (local mods only).
- Checks cloudlayer texture errors and adds proper file checks and reduces it to notice if both files exist (for all errors).
- Checks errors for the fake model error every 3s and appends the mention that it's a fake error and should be ignored (also reduces it to notice level; for all errors).

NOTE: ModderHelp stuff only edits messages that show up in F11 menu, ones in log cannot be modified.

更新于:2023 年 5 月 21 日 下午 4:20

- ConfigMenu: tweaked ToolbarInfo left-side preset's position (a pixel difference) and added 0.9 scale too.
- ServerInfo: added case for 0 mods to not make GUI look weird.
- Added config setting for ModderHelp alerts.
- ModderHelp: Changed notices to be notice severity (not error), they can now be readable with their gray text because of the added background.
- Changed how buildinfo versions kill other versions (still needs regular release to get this update to work properly).
- Added a check for a game bug for DS started with trailing slash on -path, it prints to SE log and console if it detects it.
- Fixed TypeExtensions ambiguity errors that some people experienced.

更新于:2023 年 5 月 17 日 下午 11:15

TextInfo
- Connector shows connection port size.
- Added some info for AI blocks (lots still inaccessible and/or buggy).
- Added power info for event controller, emotion controller, heat vent and contract block.
- Added "can track sun" to custom turret controller.


ConfigMenu
- Added ToolbarInfo presets, currently only default and left side HUD (the initial default).
- Changed colors to show default vs changed (similar to the new serverinfo window).
- Fixed texbox background setting showing HUD value as non-default.
- Fixed confirmation for reset to defaults having color info in its name.


Overlays
- Added searchlight turret limits, camera and light position overlays.
- Fixed autocannon not having muzzle overlays.
- Fixed interior turret overlay being backflipped like the preview (which I cannot fix for keen).
- Re-wrote the weapon data retrieval with a structure more similar to the game to increase accuracy.


Toolbar info & Action status
- Added & improved action icons to various actions (emotion controller, new AI blocks, common LCD controls, turret controls, cockpits, sensors, etc).
- Added a custom monospaced font specifically for use in toolbar status
This allows me to get exactly 8 characters without status vanishing because of the unknown width I'd have to maintain.
I also can add custom icons to it to reduce the need for words (which I did).
- Changed default status font size from 0.46 to 0.45 to maintain compatibility with all resolutions (if you're using default, you'll be changed to new default automatically).
- Made status text size to auto-adjust based on language rescale (only if >1) and toolbar item texture size (custom HUDs would be changing this).
- Tweaked status of various actions to include icons.
- Added laser antenna connect/idle status to show current connection iconified (for groups too), and distance for single block.
- Checked all custom status to ensure they fit with the new font, added icons in some places and tweaked a few in others.
- Renamed actions' display name for offensive combat block to differentiate between stay-at-range and circle-orbit ones actions.
- Added custom status for target mode and attack mode (from new AI combat blocks).
- Removed platform icon from player names in my action status (used in control actions to show who's controlling it).
- Fixed toolbar info box remaining selected after leaving draggable context.
- Added checks if any mods spam new action instances (which remain in memory because of my tracking).


Terminal
- Added "Control:" to various controllable blocks.
- Added distance to laser antenna's other laser antenna.
- Colored separators gray to not stand out so much.
- Added empty/full bottles amount to gas generator as well as inventory stats.


Other
- Added platform icons to font used in textAPI windows.
- PickBlock now checks DLC before adding to toolbar.
- Fixed text info not updating when un-hidden (show on press, hud hints, etc).
- Fixed tooltip errors from blueprints with inexistent results.
- Added file exist check for code pointing to assets in its own folder, to catch some misdownloads or something.

更新于:2023 年 5 月 9 日 下午 11:37

New features
- World settings & mods screen (read-only)
A window where you can see all settings that the world has, including coloring based on starsystem defaults.
Accessible from config menu (Chat+F2) or via chat command: /bi serverinfo or /bi worldinfo or /bi mods.

[cdn.discordapp.com]

While it is mostly complete, there is lacking information on various of these settings (most of the names and tooltips are from dedicated server UI, a few more are renamed and re-tooltip'd by hand).
If you do know more about a particular setting that you think might be useful do let me know :}


- Auto-kill mod if another variant of this mod exists in mods list.
This is primarily for plugin loader users where they can bring the regular or bleeding edge version into a server that has the other version, where currently they both run at the same time.

NOTE: It's not actually functional because the regular mod version doesn't have this yet so it won't disable itself when this one is present. It will work once that regular version gets this feature, which will happen in a few days if people test this version on servers and such :P (now it's in regular build)


Various
- Block picker now refuses to pick blocks that are not Public.
- Gave a custom icon to FocusLockedTarget toolbar action.
- Ship connector block overlay port distinction between small and large (feature added in v202).
- AnalyzeShip: Updated list of vanilla definitions.
- Updated comments on InternalInfo setting in the config file.
- Fixed toolbar info box showing up with on-press mode when HUD is hidden.
- Fixed fake GUI buttons not being selectable if config resolution is different than actual resolution (like starting SE from a smaller monitor than usual).
- Fixed block text info box not updating when unhidden (from HUD hints or show on press).


Modder help
(Reminder that this feature checks a few things about other local mods to give an early warning to modders)
- Problems and hints now show up in F11 menu's list.
- F11 menu gets popped up if compile errors on local mods exist.
- Chat message for compile errors for all mods (published too).
- F11's fullscreen error list now hides HUD and has a backdrop to read it better.

更新于:2023 年 3 月 27 日 上午 8:51

- Fixed ship tool inv bar not showing any fill level.
- ModderHelp: added IsAirTight optimization hints.

更新于:2023 年 3 月 22 日 下午 12:21

Block info box
- Added searchlight rotation info + tweaked rotation info on turrets and laser antenna.
- Added mention if the block has different mountpoints in build stages and hint on how to see them.

Overlays
- Added (opt-in) remembering of overlay mode on lock-on block overlay.
- Modified mountpoint overlay to display grayed out mountpoints when build stages have different mountpoints.
- Added support for showing mountpoints on construction model preview mode (alt+R), only shows up if build stages have different mountpoints.

Terminal
- Added separator after this mod's info to prevent confusing it with other mod's info, also colored separators gray (SE v202+)
- Added "have script" for PBs' multi-detailedinfo.
- Added "connected to fuel" for thrusters' multi-detailedinfo.

ModderHelp
- Changed mod checker to only check definitions edited by local mods.
- Tweaked chat message to give more context and to reflect the local mods only change.
- Added first component bug-checking where a block could have more than 1 component when placed, allowing item duplication exploits.

更新于:2023 年 2 月 18 日 下午 7:36

New Features
- Merge block visually identifies the blocks that would prevent merging.
- Projector terminal shows blueprint stats and warnings.
-- Stats like fully built PCU or how many stacked projectors are inside (shows up if more than 2).
-- Also warns for unknown blocks which includes blocks that would get replaced ("Show DLC/mods" lists them in detail)
-- This info is a listbox under the Blueprint button, also moved the "Show DLC/mods" button right under this listbox.

Terminal info
- Added "Connected to fuel" state for fueled thrusters.
- Added burn rate and time estimates for hydrogen engine.
- Fixed production block queue being too long and breaking SE's word wrapping.

Block InfoBox
- Added rotation speed for spotlights that have subparts to spin.
- For internal info mode, added ModelIntersection mention.
- Added inventory stats for cryo.
- Seat's "abilities" added "cryo" to identify the cryo behavior (like on beds).
- Projector info now mentions if it can build or only preview, along with rescale and loading any size support.
- Fixed "projected under" showing up for non-buildable projections (like console block).
- Fixed jumpdrive recharge loss not being colored and not expecting a >1 value either.

Overlays
- Added mergeblock's magnetic area.
- Tweaked wind turbine overlay to show the starting terrain clearence along the line as it was unclear.
- Fixed collector's collection area not being accurate at all.
- Tweaked collector's collection area to be orange to better contrast against the airtight blue and SE's green box outline.

Subpart preview
- Hangar doors are previewed closed to better see how they look.

HUD
- Ship grinders&drills toggled by terminal or toolbar (on/off toggle as opposed to click to drill/grind) now show inventory bar too.

Item & blueprint tooltips
- Blueprint tooltips now show if they result in multiple things (but no longer show item details if there's 2 or more).
- Replaced description of block blueprints in assembler with the list of components it will actually add to queue.
- Added stock build time to blueprint tooltip (see /bi help for further explanation).
- Added list of components that will get queued for build planner's generated blueprints.
- Added consumable and fuel info to blueprint tooltip too (they were only on the item).
- Improved "used by blocks" and "used for crafting" to be more accurate and shows first 6 named, otherwise falls back to number.
- Added "buy from" and "sell to" if a store block has predefined orders for this item (like food dispenser).
- CoreSystems hand-item detection to skip misleading stats on weapon items.
- Custom description for bottle now gets added to modded bottles too if they use oxygen or hydrogen.

Other
- Analyze ship for projector ("Show DLC/Mods" button) now reads all blueprint's grids instead of just the first (which was the case for console block too as the API only returns one grid).
- Changed rotor top preview to use shift+scroll to preview displacement instead of ctrl and shift.
- Fixed conveyor size symbol on items being duplicated in certain cases.
- Fixed status not showing anything if it couldn't be detected as being part of a block's toolbar (like when another mod tries to read the status).
- Fixed unable to aim at smaller scale projections' blocks with welder/grinder (this feature is provided by this mod in the first place)

更新于:2022 年 6 月 5 日 下午 10:58

- Fixed inability to place blocks after disabling placement distance.
- Overlay labels tweaks: smooth laser lines (less aliasing) and slightly larger text.
- (missed in last changelog) Added /bi profile chat command to show how much time this mod's components are taking at that particular time, useful for finding hot cases.

Main mod is now caught up with this.

更新于:2022 年 5 月 27 日 下午 9:50

- Redesign of weapon ammo printout in info box with icons:
-- Added various icons to indicate damage type to avoid the need to color-lookup with a header.
-- Accuracy now says "pinpoint" for 0-deg off angle.
-- Moved "reload" to be right after ROF, and also says "instant" if it does not reload.
-- ROF and reload stats are shown just once if they're equal between projectiles and missiles.
-- Projectiles renamed to "bullets" to better separate them from missiles.
-- Reload format changed to "Reload: <Time>s after <N> shots/missiles/bullets".

- Added Block Icon Overlay feature which currently only adds a weight icon onto vanilla heavy armor blocks, also toggle in config&modmenu.

- Fixed placement distance resetting on equip in creative mode.
- Clarified leak scanner's notification upon finishing that the number of seconds is how long it will be rendered for.

- Increased "version" so that people are notified of significant changes.
- Changed how textAPI fonts are processed (from fonts XML in background thread) and added in-text icon support.

更新于:2022 年 5 月 10 日 上午 2:49

- Added physical shapes to ship overlay (enabled in info tab, checking "show center of mass")
- Added statuses for doors, rotors and pistons to multi-select detailed info (also added similar type support so all rotors&hinges can show the status, same for all doors).
- Added /bi toolbarErasePrefix or /bi tep for setting a prefix that gets erased from toolbar info GUI. This overrides the auto-detection for ship name (also the pattern prefix detection has been disabled as it was causing confusion in some cases).
- Mountpoint and airtightness overlays are now slightly darker or brighter depending on which axis it is, to allow depth perception to cuboids.
- Fixed reloadable weapons saying they don't reload and vice-versa for reloadable.
- Updated vanilla definitions list (used by /bi analyzeship to identify mods that altered vanilla definitions).