Space Engineers

Space Engineers

Build Info (bleeding edge build)
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Actualización: 3 MAY 2022 a las 12:05 a. m.

New features
- Construction models preview
Using alt R (alt+cubeSizeMode, rebindable in config) you can see all construction models in a stack next to your held block. Useful for decorative purposes to find models that are otherwise hard to find/remember.

- "Modder help"
Only active if there's at least one local mod used (if you don't know what that is, you're not using one :P).
Right now it only warns if Center or MirroringCenter tags are negative or larger than Size-1, which cause super sneaky issues and this would save modders some headaches.


Subpart Preview
- Changed subpart preview to make different-grid blocks be slightly less opaque (rotor/piston/hinge tops, suspension wheels, etc).
- Fixed AdvanceDoor subparts being visually offset (was not respecting ModelOffset).
- Removed debug draw from the preview entities used for this feature (to avoid showing dummies and other misleading stuff).


Various
- Fixed (workaround) chat commands not saying anything back for MP clients (and marking them as cheaters in DS console...).
- Fixed Autocannon not having an accuracy cone overlay (same for modded gatlings without a barrel).
- Fixed placement distance being at max distance when starting building in creative/creativetools.

Actualización: 20 MAR 2022 a las 2:45 p. m.

- Added block info and terminal info for gas generator's consumption as well as the item consumed.
- Added gas tank leaking info in terminal info and also contributes to the "empty in" time estimate.
- Added HUD oxygen and hydrogen bottle override to allow it to see modded bottles aswell.
- Added ini divider (---) awareness to /bi toolbarlabel + mentioned in help.
- Changed ship tool inv bar to show highest filled instead.
- Fixed gas generator block info not specifying that the consumed item is per active output.
- Fixed help window being weird on showing the /bi toolbarlabel command.
- Fixed rotor overlay having too huge of a limits circle for 3x3 rotors.
- Fixed drill overlay not accounting for ModelOffset.

Actualización: 20 FEB 2022 a las 5:12 p. m.

New feature
- Added ship (grid group) center of mass indicator as well as grid name+mass labels on each grid's CoM indicators.
This shows up when you enable the vanilla CoM indicators (terminal, info tab, show center of mass).
It also only shows for friendly/neutral grids, and static grid's mass is also included.


Cubebuilder placement distance
- It now remembers the distance and applies it on next equipped blocks, and if you scroll all the way outwards it will place blocks all the way outwards no matter what max range they have.
- Max distance is now computed by having a sphere cover the block's boundingbox and that resulting sphere's diagonal range is the distance, + 3m if in character or 10m if in cockpit build mode.

Actualización: 13 FEB 2022 a las 2:07 p. m.

Block text info
- Added target type and priority for all block's held text info.
- Added LCD info to all functional block, visible only if they have it enabled.
- Added held text info for Custom Turret Controller and partial info for SearchLight.
- Added charge info for Missile Launcher (Railgun).
- Added leak and explosion info for Gas Tanks.

Other
- Aimed text or under-crosshair info for "grid will split" warning got expanded to alert if blocks are going to vanish as well as blocks that will disconnect (rotors/lg/etc).
- Added status for Control action to show if a player controls it, as well as AI or autopilot.
- Tweaked all event toolbar info to be shorter.
- Fixed event toolbar for remote control not being aware that there's now 2 event toolbars.
- Fixed toolbar info group right side asterisk not being colored as the group name.
- Fixed colors on all TextAPI related graphics being oversaturated.

Actualización: 11 FEB 2022 a las 12:40 p. m.

- Added config options for HUD definition override of toolbar text font&scale.
- Added target group status for turret controller block and searchlight.
- Potentially fixed index error in BlockInfoAdditions.UpdateHudInventoryComps() (also added a way to narrow it down if it happens again).

Actualización: 8 FEB 2022 a las 1:37 p. m.

Notable changes
- Mod no longer changes Blue font nor checks for a hardcoded list of HUD mods (from 3 feb update), instead now edits all HUD definitions' toolbar styling to set font to the shadowed outline version as well as limit its scale to 0.46 (vanilla size), these changes fix this mod breaking chinese&japanese languages and also prevents HUD mods from breaking the status text by having too large font.


Block components list GUI
- Tweaked positioning of block info additions (red/blue line, scrollbar, etc) in cockpit to match the new shifted vanilla position.
- Right side HUD (ship info) is now being hidden when cockpit build mode is active because it heavily overlapped it.
- Fixed scrollable components not being turn-off-able
- Fixed red&blue lines not being in correct positions or visible in certain cases.
- Creative mode/tools no longer shows -1 as in-inventory comps, now shows like vanilla creative mode, same number as total, "N / N".
- Survival mode in-inventory comps indicators now are capped to the total, to reduce confusion.


Other
- Fixed warhead stop countdown action icon not existing (wrong filename).
- Fixed held cube outline going away when clicking in GUI (it's only meant for gameplay clicking).

Actualización: 3 FEB 2022 a las 9:48 p. m.

- Added target group toolbar status for group (also fixes for single turret's status).
- Updated vanilla definitions list (used for analyse ship to determine modded vanilla blocks).
- Fixed WC/CS API throwing errors from breaking changes, updated definitions.

Actualización: 3 FEB 2022 a las 7:41 p. m.

Updated for v200
- Added projectile explosion+radius and missile penetration pool in text info for weapons.
- Added Japanese font resources to my custom fonts.
- Added support for the new "_nodamage" suffix on thruster flames to properly show which flames damage things.
- Added event toolbar slot info for custom turret controller's toolbar.
- Moved yaw limits overlay for turrets to be at the subpart's model center (to better match the new vanilla models).
- Quick fix for a new turret as it uses a new type of model dummy as old code threw errors on it, it might not work well with modded blocks that use this new system so let me know if it throws errors at you.


Other
- Added suspension overlay for steering axis and suspension travel visualization.
- Added ownership summary for multi-select info in terminal.
- Fixed duplicate "action status" toggle in mod menu.
- Fixed subparts preview not working for rotors/pistons/suspensions.

Actualización: 3 FEB 2022 a las 12:09 a. m.

- Added gas tank fill/empty time estimate to terminal.
- Added camera raycast angle limit overlay.
- Added explanation for what is camera raycast (4 in /bi).
- Added AdvancedDoor SBC-declared subparts preview.
- Fixed action rename affecting lang key and showing up in LCD alignment.
- Fixed projectile damage not accounting for weapon's DamageMultiplier.
- Fixed WC/CoreSystems API not working.

- Added a hardcoded workaround for status override not showing up for two specific HUD mods that increase font size (because modAPI has no way to read these definitions).
The mods being: Colorful HUD (1715925905) and HUD modified (1556866989).
If you don't use one of these mods then you don't need to care.
If you do use one of these then status overrides feature will be forced off (independent of your client config) and it will also let you know if it's forced off when you toggle it in TextAPI mod config.
(public version got this aswell).

Actualización: 12 DIC 2021 a las 1:34 a. m.

Block info additions
- Added AwwScrap detection which changes color of "Grinds to: ..." to gray and adds green label "Grinds to same component" for the rest of components as they're rarer with that mod installed.


Block text info
- Added rotor/hinge enforced rotation limits.
- Tweaked aim info's ownership colors to only color the value.
- Fixed WeaponCore weapons not being detected to remove potentially misleading stats.


Terminal detail info
- Added "grid-aligned displacement" which tells you the displacement to set to align the top part with the base's grid, it also has an "impossible" value for rotors that cannot displace far enough to align perfectly.


Overlays & preview subparts
- Added rotor/hinge limits overlay, which also takes real block's limits into consideration and shows various modes depending on unlimited limits or not.
- Added rotor/hinge current angle to overlay.
- Improved accuracy of overlay/previewsubpart sticking to the vanilla ghost.
- Added rotor top part displacement offsetting with ctrl and shift (seems a bit distracting, might remove or rebind this, feedback welcome).
- Fixed preview subparts having shadows.
- Fixed top part preview spawning in last LOD.


Toolbar info box & status overrides
- Added block on/off status override to say "Turned OFF" and "Turned ON", to be more noticeable compared to other on/off statuses that don't toggle the block's power.
- Added show on hud custom status to say "Shown" or "Hidden".
- Made all statuses (even vanilla and other mods') be left-aligned for visual consistency (this doesn't happen if status override setting is off).