Space Engineers

Space Engineers

Build Info (bleeding edge build)
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更新:2024年2月22日 @ 6時52分
更新者:Digi

Goodies
- Conveyor network visualizer
Using /bi conveyors or /bi cn while looking at a ship will map its conveyor networks.

Blocks that have no ports connected to anything will pulse all their ports red. While broken/unfinished blocks will flash their connected ports orange.
Yellow, Cyan, Blue and Green are the colors used for networks, they cycle if you happen to have more than 4 ofc.
Dots same colors as the network indicate blocks with a single port (dead end).
Pink dots mean the block can connect to another grid (connectors, rotors, etc).
Transluscent boxes indicates inventory (and shows how many inventories with multiple boxes).

Once enabled it also auto-refreshes every 10 seconds or if the ship has some changes (blocks added/removed/integrity changed, grids get split/merged or grids get connected/disconnected).

I've yet to add this info in-game somewhere (except for the command which shows up automatically in /bi help), still pondering on where. Maybe a top-right window similar to spectator info?


Overlays
- Added lighting block radius and cone overlays (this includes interior lights, spotlights, searchlights and heat vents).


Terminal
- Added "Overlays" button bottom-right to toggle specialized overlays for selected blocks in terminal.


Text info box
- Added "Voxel Placement" info to indicate how the block is restricted in/near voxels or even if it requires to be inside voxels.


Other
- Fixed spectator control info not updating while game is paused.
- Removed "No data in MP" label from PB in toolbar to be less distracting.

更新:2024年2月2日 @ 10時45分
更新者:Digi

ServerInfo window
- Added search! When ServerInfo window is visible, open chat window, start typing and it will highlight lines whose label and tooltip match the query.
- Added selection box over lines when hovering with cursor to confirm tooltip source visually.
- Added the "warning" orange color for some settings, currently EnableSpectator on during survival and PlayerInactivityThreshold being >0.
- Added the recent EnableTrashSettingsPlatformOverride setting.
- Moved "Player Inactivity Threshold" to the "Grids cleanup" section.
- Fixed cursor being under the window.

ConfigMenu & config.ini
- Improved label for modder help setting in misc.
- Fixed config's realtime reset to default not triggering events.

Other
- Terminal underlays now shows you the linked blocks for CTC and event controller with lines (a bit awkward but for now this still helps).
- ReloadTracking: Fixed error when deleting firing weapon blocks.

更新:2024年1月23日 @ 21時42分
更新者:Digi

Other
- Fixed weld/grind time tooltip saying time is multiplied instead of speed
- Changed /bi help to show all aliases for serverinfo command
- Fixed PB toolbar status showing compile errors for warnings
- Small optimizations for config value reading in memory


Profiler (/bi profile)
- Chat command now has an optional advanced argument to toggle the per-component info and the new graph.
- Advanced view now has a graph to show per-tick last measurement (instead of average that text one shows).
- Tweaked components list to be easier to read.
- Changed profiler to ignore first run of every component's root method (still not enough to ignore JIT spikes though).

更新:2023年12月22日 @ 22時57分
更新者:Digi

- Changed SpectatorControlInfo to only show for user-controlled spectator (prevents showing it for mods that use spectator camera for other purposes like over the shoulder camera).
- Added "HUD: Spectator Control Info" in config file and config menu (chat+F2).
- Config file's flags settings can now be all set at once, quote from the config file itself:

# To change all flags at once, after '=' add one of these: none, all, default
- Fixed missile reload tracking not counting shots in MP.

更新:2023年11月26日 @ 1時24分
更新者:Digi

- Optimized weapon reload tracking with events.

更新:2023年11月21日 @ 0時07分
更新者:Digi

Spectator Control Info
- Multipliers now show 4 digits of precision.
- Added mention that rotation multiplier is disabled by mod config.
- Made box stick be pre-sized to expected width to not scale around too much and not render text over the cut corner.


ModderHelp - CheckVSLPEvents
- F11 menu now prints all the info that would be in the log for easier reporting by players.
- Changed the definition error to be for "Unknown mod" in "Unknown script" to avoid players stopping to read after "Buildinfo has an error" :P
- Tweaked text to be clearer that other mods are causing this and better structured the steps on what to do.
- Improved identification with printing the entire namespace for instanced methods.
- Added a check for session and gamelogic components to directly identify the mod.
- Prints sub-delegates instead of just mentioning how many there are.

更新:2023年11月16日 @ 15時46分
更新者:Digi

- Fixed HUD mass being slightly off at 1x block inv multiplier or possibly going negative at higher block inv multiplier.
- Fixed some number formatting not properly formatting negative numbers.

更新:2023年11月8日 @ 18時23分
更新者:Digi

Goodies
- Terminal Underlays- overlays for selected blocks in terminal, along with selection box over it to identify which block you're selecting in terminal if it's visible in background.
- Added "/bi getgroup" command to get block variant for a block.


Tweaks to recently released
- WeaponModeIndicator: New Icon, notification, tooltip and behavior improvements, hide bind when gamepad is in use.
- SpectatorInfo: Tweaked bindings display.


Text Info Box
- Improved LCD info + fixed render ranges
- Added tooltip to mod line which can be clicked to go to mod's steam page
- Added 0 projectile count condition for not printing stats
- Added "Mountpoints have ..." if mountpoints have masks or couplingtag.
- Added explosion flags awareness to missile ammo tooltip
- Replaced "Deconstructs: N%" with actual grind time
- Tweaked weapon ricochet info and tooltips to include min-max ricochet stuff and pointing towards overlay for simulation.
- Tweaked internal info formatting + added it to top parts
- Swapped "Camera field of view" numbers around
- Fixed piston max unsafe force showing infinite
- Fixes for leaving behind tooltips and rendering over textAPI menu
- Fixed warhead radius to be accurate to the overlay simulation
- Fixed gatling guns and turrets having "wrong" RPS


Overlays
- Added ricochet simulation to ricochet-supporting weapons.
- Changed accuracy cone to find shortest range ammo for preview mode and moved at the end of the cone.
- Hiding pitch/yaw and camera lines if turret is being viewed right now.
- Added CouplingTag support to mountpoints and tweaked stuff
- Added "Camera" small label to camera lines for turret&searchlight
- Added camera view indicator in camera block
- Hidden forward/up/right labels in specialized mode
- Fixed turret&searchlight camera indicator being wrong
- Reduced pitch/yaw limit text label to 0.75 and made it always on top
- Changed transparent gradient to linear and added an SRGB for special cases
- Camera & searchlight hide indicators if currently viewed
- Fixed overlays not respecting ModelOffset
- Fixed barrel indicators being stubby because the original data is not normalized.
- Fixed turret subpart data being rotated sometimes
- Fixed accuracy cone being skewed


Mutli-select detailed info
- Added unfinished/damaged/broken
- Added "N outside of view".


ToolbarInfo & Action Status
- Changed how selected LCD is detected + LCD # in group actions too
- Fixed game's button panel icon textures for toolbar slots (fixed transparency).
- Fixed error when opening G-menu while aiming at an useobject.
- Fixed equipping weapon in slot1 being ignored sometimes.
- Improved shoot status with charge %.


Screen Tooltips
- It now tries to avoid the bottom & right side HUD.
- Suppress clickable tooltip lines when textAPI mod menu is opened.


Other
- ModderHelp: Added hints for audio errors & warnings.
- Updated list of vanilla definitions for v203.5
- ConfigMenu: Fixed reset not refreshing textbox.
- Fixed FadeColorHUD() to not get colors over their actual values.

更新:2023年10月23日 @ 6時46分

Goodies
- Added Spectator Control Info
A small box on the HUD top right when in spectator mode (hidden with HUD) which shows the multipliers for linear speed and view speed.


Config
- Added "Spectator: Allow Rotation Modifier" which defaults false (vanilla behavior would be true).
Spectator uses ctrl+scroll to change view sensitivity, this bind collides with other things and it's easily accidentally triggered so I opted to make it gone by default, and you can re-enable it with this setting if you really want to.


Text info box
- Warhead info now shows radius increase for nearby warheads mechanic and explains it further in a tooltip, also shows the hardcoded max radius of 30m.
- Changed gyro's "Force" to "Torque" and appropriate unit (same numbers as before, merely a display change).


Overlays
- Warhead got explosion radius display + the nearby warheads area display.
It also does scan for warheads in that area and adjusts the radius and center accordingly.


Other
- ItemTooltips: Fixed errors from blocks with null DisplayNameText
- ModderHelp: Added DisplayName null-checking for blocks as it is very unexpected and can crash other mods, aside from being confusing in the UI.
- Small optimizations to sphere and capsules to not draw some lines more times than necessary.

更新:2023年10月15日 @ 22時48分

Goodies
- Added Weapon Mode indicator in HUD (display of a vanilla feature, toggled via color picker bind).
Also has a config setting for position and scale, can also be dragged while in chat+F2 menu.

- Added ToolbarInfo box for all in-GUI toolbars (timers, event controller, etc) which is especially useful in showing PB run args.

- Added Event Controller for EventToolbarInfo box (bottom left in toolbar config for event controller block) which has customized explanations per event. Mod events will show generic true/false.

ScreenTooltips
- Added tooltips to block text for refinery & assembler's speed & efficiency lines.
- Added tooltips to block text for all blocks' upgrade ports to explain it's about upgrade module blocks.
- Fixed cursor and highlight rendering under block text box.
- Fixed cycling HUD while holding a block would remove the tooltip awareness (entering chat not showing cursor).

Other
- Fixed toolbar info boxes not respecting UI background opacity and hovering them now uses a minimum 80% opacity for it to be seen that hovering does something (draggable).
- Changed ship overlay's "ship center of mass" (green) to render always under the grid specific (orange) info, also sorted the grid ones by distance to camera.
- EventToolbarInfo no longer hides its header based on toolbar labels' config option (might lead to confusion as to what mod adds this one so just leaving it only for that because it's on the HUD always in view).
- Fixed ShipTool InventoryBar from acting weird when cycling HUD or gamepad use.