Space Engineers

Space Engineers

Build Info (bleeding edge build)
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Pembaruan: 2 Jul 2021 @ 4:30pm

Cubebuilder's block selection
- Fixed text flickering in some cases (made it stay on screen longer than 1 update frame).
- Fixed selected info/box showing up when aiming with the wrong cube size in hand.
- Fixed game's selection box sometimes flickering back in.
- Changed color to be more towards yellow than red.

Pembaruan: 2 Jul 2021 @ 12:18pm

Text info
- Added inventory stats to cubeblocks if they have one (like freight boxes).
- Inventory multiplier now respects MultiplierEnabled and specifies if the block ignores multiplier only if world block inv multiplier is not 1.
- Removed "(max fit: X)" from inventory whitelist/blacklist as it was misleading.
- Tweaked inventory whitelist/blacklist to show item displayname and Id in parenthesis, and types to have a hardcoded custom name with id in parenthesis as well.

Pembaruan: 21 Jun 2021 @ 4:53am

- Changed remove block info to selected block for remove/paint (depending on access).
- Changed overlay lock-on bind to only work if it's locked on or welder/grinder is equipped.
- Fixed gravel showing crafted by gas tanks and gas generators.

Pembaruan: 7 Jun 2021 @ 3:28am

Features

--- Added multi-select detailed info
- Initial feature that shows power/gases consumption/production/storage and inventory of all selected blocks.
- Comes with a position setting in config and can be moved by dragging the vertical line (which blends in with the terminal menu's vertical line).

--- Block description additions
- Mod name and DLC required is now appended to block descriptions to better see that info in G-menu.
- Also shows Type/Subtype if "Internal Info" is enabled.

--- Block to be removed by RMB in creative[tools]
- Shows a HUD message with its name and draws a red box over the model (similar to my new tool selection).


Config & ModMenu
- Added reset buttons under every Vector2D setting.
- Added headers to various things to better explain them.
- Added some separators to split the settings a bit.
- Made some screen position drag things not work unless you can see the thing, others made to not configure at all because it's movable.
- Fixed all sliders causing the lorem ipsum box to show up.
- Fixed box move settings not updating internal value properly in certain cases.


Text Info Box
- Changed all mod printouts to include platform (steam/modio).
- Added view distance to LCD blocks.
- Improved "Projected Under" to detect smaller blocks than the one that's aimed at.


Terminal Info
- Added power usage to relevant cockpits.
- Fixed thrust current usage not going to 0 if thruster is turned off/broken.
- Fixed thrust power usage being incorrect if thruster has thrust override and it's high in atmosphere.
- Thrust max usage gets multiplied by 1g worth of ConsumptionPerG.
- Removed power input indicator for WeaponCore blocks.
- Hidden "refresh info" button if multiple blocks are selected, as it's unnecessary.
- Fixed some cases where this mod's detailed info wouldn't update from fast sequential triggers.
- Disabled PB Monitor and PB echo toolbar status (it says "No data in MP") for MP clients as it cannot work (game does not send echo unless you're in terminal for that PB).


Toolbar info box
- Fade out now fades text too (at 10fps because the text needs regenerating).
- Fixed box fading out when in menu.
- Fixed box showing up when toolbar is empty.
- Fixed toolbar pages changing during PB's run dialog.


Block overlays
- Added ability to aim at mountpoints for text, useful for properties and exclusion mask showing the what it is and what it excludes.
- Airtight view shows grayed out faces and text mentioning unfinished blocks are never airtight.
- Fixed errors if enabling overlays before textAPI is ready (or when not present).


Leak Info
- Changed default for particle color overlay to 140,140 to remove the need of doubling intensity of world color.
-- Also if user has default it'll change to the new default.
- Sped up pathfinding by a at least 3 times by using set for pos instead of pos+dir.
- Added grid volume covered as progress for those long pathfinding tasks.
- Code optimization with pools and replaced custom objects with built-in ones for avoiding method call profiler hit.


Other
- Updated API Information.txt with new "All" and "NoDescriptionInfo" options.

Pembaruan: 10 Mei 2021 @ 6:35am

- Added "Refresh Detailed Info" button in terminal GUI + config settings for its position and scale.
- Added header separator for buildinfo's text in detail info panel + config setting to toggle it.
-- Also, the update indicator from the bottom is now on the header if it's enabled.
- Added "Type: <definition display name>" in terminal for blocks that don't have it.
- Added gas input/output to air vent's detail info.
- Tweaked detail info flow format to include "/s" where applicable, and the max flow is now indicated as "(max: X unit/s)".
- Added a round corner to the custom tool selection lines to look less broken up, from certain angles.
- Fixed overlay lock-on not working unless aiming at any block.
- Fixed overlay lock-on not working for armor blocks.
- Fixed custom terminal info not going away when turning it off during gameplay.
- Fixed custom fonts (for notification use) showing up in LCD's fonts drop-down menu.

Pembaruan: 5 Mei 2021 @ 6:24am

Features
- Tool selection draw override
Aiming at a block with welder/grinder (both hand-held and ship), shows a faint green/red line in vanilla.
This feature changes that to be a cleaner, slightly see-through-walls selection box shrink-wrapped around the model,
which can better identify when something small is selected or not (like an interior light when you're in its block space).
The color of this is sensitive to some contexts.
Dark red usually means you can't do that thing and there's not much you can do about it.
Like aiming at a projection with a grinder or trying to weld/grind something inside a safezone that doesn't allow those things.
White indicates the block is complete for welder.
Light orange indicates grindable block and Light green indicates weldable block.
Known issue: buildable projected block's vanilla selection can't be erased.

- Projected block selection (improvements)
Now shows vanilla HUD (right side) on selection to see name,description,compoenents,etc.
Added "Projected under" when aiming at real blocks that have a projected block under it that's different to the aimed one.
Aimed text info now also shows safezone relevant info for "Something in the way" state.


Text info
- Added regeneration details and shootable parts for target dummy.
- Tweaked conveyor ports/terminal access text format and coloring.
- Fixed some cargo mass text not taking constraint into consideration.
- Fixed sensor power info and added min range to text info.
- Fixed cockpit/cryo entrance dummy being assumed as terminal access.
- Fixed PlaceInfo's RequiresDLC setting not turning off the DLC label.
- Fixed conveyor block power usage no longer being accurate, each grid now consumes 1 W (regardless of conveyor existence).
-- Also removed explanation from help as it's short enough to fit in the text info.
- Upgrade ports on blocks without upgrades are marked as "unknown ports" now, also in overlay and help window.
- Fixed ship welder/grinder estimate build/grind times.


Config & ModMenu
- Added 'HUD: Override Tool Selection draw' for the new feature explained above.
- Added 'HUD: Tools Select All Projected Blocks' that toggles the existing(+improved) ability to select any projected block with a tool.
- Added 'HUD: Scrollable Block Components List' that toggles the existing scrollable components feature.
- Renamed various settings for better clarity (with backwards compatibility ofc).
- Fixed Show Toolbar Info bind's config description showing variables instead of the actual text it's supposed to.


Overlays
- Added overlay for target dummy to roughly identify the parts (can't get their physics shape).
- Expanded custom labels for various detector types, like Open/Close, Recharge, Open Store, etc.


Toolbar & ToolbarLabels Box
- Fixed TriggerNow's status icon being a stop instead of a fast forward icon.
- Changed how UseConveyor status icon looks, a simpler shape that hopefully identifies as a conveyor tube better.
- Fixed ToolbarLabels not showing up if only the first slot has an item.


Other
- Lots of optimizations in the internal components to update only when needed, this can also mean new bugs so please keep an eye out.
-- Affected: LeakInfo, PickBlock(bind), RelativeDampenerInfo, TurretHUD, ToolbarStatusProcessor, ToolbarOverride(used for finding toolbar actions to take control of), ToolbarLabelRender, ToolbarMonitor(tracks toolbar items and page), TerminalInfo, ShipToolInventoryBar, Overlays, JumpDriveMonitor(used in jump status), GridMassCompute(used for stations), BlockInfoScrollComponents, EquipmentMonitor(tracks aimed/held blocks and selected tools).
- Significantly optimized tooltip generation to reduce the freezing shortly after join/world load.
-- Also prints time it took to log, if takes a second or more for you, please report it with the mods list included.
- Tweaked draw order so that overlays and other in-world drawing stuff is always under the HUD-level drawing stuff.
- Fixed vanilla block info HUD sometimes not being shown, caused by scrollable components.
- PB echo monitoring now ignores enemy PBs and rechecked on ownership change, to lessen the computation per tick.
- Workaround for SE log spam with "No hand item for physical item", caused by the TryGetHandItemForPhysicalItem().
- Changed default bind for "Show toolbar" to "c.lookaround". Affects existing v6 configs, if it's bound to "alt" it'll be reset to the new default.
- Replaced 'Overlays: Show Labels with Alt key' with 'Overlays: Show Labels with Look-around key' and the function to reflect that aswell.
- Increased max chars in "grinds to" message to 24 to better fit some names.

Pembaruan: 28 Apr 2021 @ 10:05am

Config
- Added "Bind: ShowToolbarInfo" and "Toolbar Info: EnterCockpitTime" settings.

Tooltips
- Added tooltips to blueprints, seen in Production tab.
-- First result's description is included (no support for multi-results yet).
-- Some tooltips from items are included aswell (weapons, ammo, tools, bottle, etc).
- Added hand tool item+bp tooltip for distance+speed+harvest data (both item and blueprint).
- Added capacity and gas tooltip for bottle items (both item and blueprint).
- Item tooltip no longer includes "crafted by" for blueprints used in gas generators/tanks (like it was on gravel).

Toolbar info box
- Workaround for failing to parse cockpit CustomData for [Toolbar] if "---" is in the section (by parsing the entire thing instead of just the Toolbar section).

Pembaruan: 22 Apr 2021 @ 3:59pm

- Added rotor 'capped torque' and 'attached mass' to rotor terminal (bottom right).
- Added remembering last PB detail info/echo messages and using that in terminal and action status if nothing is printed at the time.
- Changed text info for production block's refines/refills/builds/etc into a list with 3 items per row, also aligned them with the label.
- Fixed weapons' text info showing "no reload" as yellow sometimes.
- Fixed errors when equipping target dummy block without one existing in world.

Pembaruan: 20 Apr 2021 @ 3:57pm

- Fixed overlay cycling being stuck in first mode.

Pembaruan: 20 Apr 2021 @ 2:55pm

Overlays
- Fixed barrels overlay not positioned properly on ghost blocks.
- Fixed aim-at-box-label not showing up reliably (used in ports overlay mode).
- Added turret camera view position indicator.
- Fixed overlays drawing over text info, overlays are now drawing under everything else.
- Workaround for interior turret's broken barrel position when it's a ghost.
- Fixed barrel/accuracy cone orientation for various modded weapons.
- Removed barrel lines for ammo types that aren't used by the weapon.
- Added default barrel for other ammo types (e.g. missile launcher with bullets but no muzzle_projectile shoots from pitch part's middle).
- Changed barrel overlay visuals to a muzzle flash + white gradient line.
- Added range range and multiplier to accuracy cone's printout and length.
- Removed getting the first world muzzle position fallback, to hide potentially inaccurate overlays.


Text info
- Fixed projectile range not including multiplier and whether the range is randomized or not.