Space Engineers

Space Engineers

Build Info (bleeding edge build)
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Mis à jour le : 10 sept. 2024 à 15h27
par Digi

New stuff
- Added "Show Remaining Blocks" in projector's terminal.
If less than 20 remaining blocks, it highlights them in 3D space to find them easier.
Turning it on only shows them for you and the toggle does not get remembered between sessions.

Block info box
- Thruster info improvements:
- "Dampeners x<N>" got a tooltip for how the feature functions.
- Damage range tweaked to show only from edge and calculate that as blocks too.
- Damage, limits and dampeners got tooltips to explain their special behaviors.
- Changed distance format to not force integers between 10 and 999m anymore.
- For InternalInfo, moved Pair on a new line as it was getting too long certain blocks.

Overlays
- Improved thruster overlay for damage to accurately depict the section where blocks are damaged (in short, blocks use a cylinder, everything else uses the whole capsule).
- Thruster damage overlay now has a gradient to indicate the reduced chance of hitting things there due to the flame randomly scaling between 60% and 100%.

Terminal
- Removed 3D highlight for access-denied blocks.
- Clarified that thrust is the total when multi-selecting thrusters.

Other
- Expanded tooltips for settings in ServerInfo GUI: Allow convert to station, Tool Shake, Bounty Contracts, Adaptive Simulation Quality, Physics Iterations.
- Fixed inventory icon background tweaks affecting modded blueprint-classes.
- Fixed AnalyzeShip not being aware of all armor skins.
- Added error for blocks that have their grid positions outside of their boundingbox.
- TextAPI not replying now prints in chat as well (was log only).
- Moved vanilla block IDs list to a file to improve compile times and reduce memory.
- Colorized % of tick budget in profiler.

Modder Help
- Fixed typo in "The model has convetor_* dummies" and made to only show up once per block id instead of for every conveyor dummy.

Mis à jour le : 14 aout 2024 à 4h05
par Digi

Block info box
- Corrected targetable blocks, replaced "Default" with "Not targetable" + tooltip explaining how it works.
- Added lightning attraction info to radio antennas and decoys, plus tooltip explaining how it works.
- Added offset indicator for radio antenna if relevant.
- Mergeblock strength number now shown with better context + explained in a tooltip.
- Rate of fire is now hidden if it only shoots one round and then reloads.
- Fixed Impact Push and Recoil numbers in ammo tooltips.
- Updated power usage per grid, it's now 0.1W (was 1W).
- Various smaller tweaks.

Item tooltips
- Fixed items' tooltip showing "Not craftable" in creative.
- FIxed "Can fit ..." in magazine tooltips not being accurate in all cases (floating point errors).

Terminal
- Added warning when PB is not owned (as it can't access owned blocks).

Other
- Removed ".0000" on numbers.
- Added duplicated mods check to warn players when the same mod is added multiple times.
- Added info on missing audio files starting with "MusConcert_" being because signal DLC is not owned.
- Tweaked logger to show the actual error too when it's called after world unloaded.

Modder Help
- Added nullcheck for Session and Session.Config and prints in own log and SE log, as debugging aid mostly.
- Added hint for when using conveyor dummies on non-conveyor-supporting block types.

Mis à jour le : 31 mai 2024 à 0h20
par Digi

- Fixed block selection including invisible subparts, also ignores parachute's subparts entirely.

Regular buildinfo version is now identical to this.

Mis à jour le : 28 mai 2024 à 1h36
par Digi

- Fixed HUD mass showing "kg Kg" for the now default RealKg config setting.

- Added black screen & no sound chat alert on spawn (and in mod+SE log) if any of the game's main menu videos are missing from the game folder. This will be removed if Keen fixes the issue, but for now this is to direct players to the cause.
- Logger now shows thread if not main, and profiling on startup shows top10 instead of all.

Mis à jour le : 26 mai 2024 à 9h29
par Digi

Misc
- Finished removal of leak finder; use the standalone: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3170315974
- Regular BuildInfo mod is now the same version as this.

Config
- Changed default for "HUD: Mass stat override" to "RealKg" which shows the full number in kg instead of multipliers.
Existing players will not be affected, previous default being RealCustomSuffix which now shows SI multipliers.

Text Info Box
- Added angle & distance limit to connector.
- Added "Zero to Max" for oxygen farm and solar panels.
- Mentioned that railgun charge time can vary (+tooltip).

Overlays
- Added angle & distance limit cone to connector.

TerminalInfo
- Added storage printout for multiple railguns selected.
- Added max output for oxygen farm.

Inventory
- Moved the large conveyor requirement icon down one line.

Mis à jour le : 17 mai 2024 à 20h53
par Digi

Text Info Box
- Added more info for SpaceBalls, and changed "artificial mass" to "artificial weight" + explanation on how it's used in a tooltip.
- Changed "Accuracy" to "Precision" in text box (was changed a while back but missed a few spots).

Other
- Various mass displays have been changed to remain as kg, only few places show the shortened multiplier values now (HUD mass value is the only place you can choose).
- Various fixes and tweaks to unit multipliers with and without scientific notation.
- Fixed "HUD: Mass stat override" in config mentioning old mass multipliers.

Mis à jour le : 14 mai 2024 à 19h04
par Digi

Config
- Added "Scientific Notation" setting, default off.

TextBox
- No longer shows up if equipped block is not allowed to be placed (like tank track builder).
- Changed mass format to use SI units (this affects everywhere the mod writes/overwrites text about mass).
- Added Broadcast controller & Action relay info.

TerminalInfo
- Broadcast controller & Action relay info.
- SafeZone estimated power and maximum power usage.

ServerInfo
- Added new world settings:
-- Ships & Blocks / Max Broadcast Controller distance when owner offline
-- Environment / Enable lightning damage
-- NPCs / Claim time for NPC grids
-- Combat / Enable Scrap Drops
-- Combat / Enable Temporary Containers
-- Cleanup / Max Cargo Bags Lifetime
-- Performance / Max Cargo Bags

Toolbar / EventToolbar info
- Added Action Relay toolbar support + event toolbar info.
- Converted vanilla action icons for Action Relay and Broadcast Controller to this mod format for consistency.
- Fixed error in ToolbarRender.SetVisible() when Text HUD API is not present.

Other
- Updated vanilla blocks list (used by analyze ship to know if there's modded vanilla blocks).
- Fixed HUD bottle indicator to consider newly stackable bottles.
- Fixed missing line for overlay sphere draw.

ModderHelp
- Added checks if ResourceSinkGroup exists.

Mis à jour le : 18 avr. 2024 à 19h00
par Digi

ConveyorVis
- No longer hides with HUD.
- Added legend for what each color and symbol means top-right on the HUD. Preview
- Fixed unable to hide on certain ship configurations.


Merge Fail Detector
This was a feature added a while back but it seems it was broken, it's now been fixed and improved! Preview
- Fixed not working at all.
- Added line from mergeblocks to obstruction to aid finding it.
- Made obstruction highlight brighter and changed colors to red and orange to better identify the overlap.
- Small optimizations to not run its code if further than 200m from the mergeblocks and only one of the blocks to do the checks.


Other
- TextInfoBox: Renamed "Accuracy" to "Precision" for weapons.
- Increased TooManyActions error from 1000 to 50000 (there already was a duplicate action detector that triggers if it finds the same action 5 times, but this is kept as a last resort to weed out leaks).
- Added error printouts to ensure block data is loaded from main thread and from a fully built block.


ModderHelp
- Added warning if BlockTopology is Cube (which is default if undefined) while CubeDefinition is empty (and variations depending on Model being empty or not).
- Added warning if BlockTopology is TriangleMesh and Model is empty.

Mis à jour le : 9 mars 2024 à 5h42
par Digi

- Fixed reload tracker not removing things, causing errors and weird bugs.

Regular version of buildinfo now caught up to this.

Mis à jour le : 6 mars 2024 à 12h21
par Digi

Leak scanner will be removed in the next update
And marked as such in game too.
Because there's a standalone Leak Finder with a few upgrades.
Also if the standalone exists in world, this mods' leak finder button gets hidden.


ConveyorVis
- Renamed prefix in HUD notifications for it to "ConveyorVis", and added "/bi conveyorvis" chat command alias to go with it.
- Added more colors for networks, now 7: Yellow, Cyan, Orange, Blue, SpringGreen, SkyBlue, LimeGreen
- Optimizations for the realtime rendering (manual billboards, color pre-linear conversion, frustum culling).
- Changed pink dot that indicates grid connection to be always shown.
- Changed where the lines link from to use the pivot point (<Center>), this will keep lines clean for blocks properly configured to attach near their conveyor ports.
- Fixed small ports sometimes not having a small line linking them.
- Fixed network colors cycling for isolated blocks too (causing colors to be skipped).
- Fixed mechanical block links not checking if one was removed to hide it sooner.
- Fixed logless crash (stack overflow) when using the command on ships with several thousands of conveyor blocks.
- Fixed mapping to stop at inaccessible grids (trade connector, etc).
- Fixed overlap perception issues by sorting rendered objects over a second.


Toolbar Info
- Fixed Path Recorder throwing errors because it was only partially implemented on my end.
- Added waypoint name in header for EventToolbar (left side in GUI) for Path Recorder and Remote Control.
- Added EventToolbar info for Defensive Combat Block.
- Changed the error for toolbar hosting block to be a shorter warning in chat which only prints one time per session (also gets logged in mods' log and SE log).


Other
- Fixes for information on thrusters with Effectiviness >1 in TextBox and Terminal.
- Various chat commands properly show all their aliases in /bi help window.
- Changed logger back to showing errors on HUD instead of chat as the bugs with its unreliability have been identified (printing lots when game is paused would glitch them).


ModderHelp
- Added warning for thrusters using Effectiveness >1 (improperly read by game and mods) and SlowdownFactor not 1 (thruster system on a grid uses the highest value from all the thrusters on it).